Well, I found some answers... - Regarding the sound ... TL;DR if I start in windowed mode, sound works. I can then switch to fullscreen and it still works. But when I restart in fullscreen, no sound. - In the console, I see the message "directsound create failed" when starting in full screen, which seems to be somewhat common and would explain the lack of audio. - When I start in windowed mode (audio works) and then switch to fullscreen, I then see the message "couldn't get sound buffer" repeated...
First, I want to say props to the HoT community, as I know this was a significant undertaking over several years. You've not only made this 30 year old game playable on new platforms, but added a bunch of QoL improvements. So, thank you! With that, I have some issues I'm trying to resolve... - When running glh2.exe, I get no sound effects (attacking, jumping, etc). If I run "soundinfo" it says "sound system not started." I do not have that problem running h2.exe (audio works fine). But of course,...
First, I want to say props to the HoT community, as I know this was a significant undertaking over several years. You've not only made this 30 year old game playable on new platforms, but added a bunch of QoL improvements. So, thank you! With that, I have some issues I'm trying to resolve... - When running glh2.exe, I get no sound. If I run "soundinfo" it says "sound system not started." I do not have that problem running h2.exe (audio works fine). But of course, with h2.exe, the scale option is...