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  • ok thanks, depth buffer was ok, but then i've refactored for have depth AND stencil in the same buffer and.. all black. see the edit Commented Jul 18, 2013 at 10:57
  • woa, this is much more deeper then I usually goes in my computer. thanks for the trip! Commented Jul 19, 2013 at 9:28
  • anyway, I can correctly get the depth extracting with bit-shift operation the first 24 bit and remapping them into a QImage ARGB32 but I am still getting glitches with the stencil. do I have to enable it with something more then glEnable(GL_STENCIL_TEST); ? Commented Jul 19, 2013 at 9:31