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Sunil Kumar
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I used Decode File Descriptor which worked for me :

 FileInputStream fileInputStream = null; try { fileInputStream = new FileInputStream(file); FileDescriptor fd = fileInputStream.getFD(); Bitmap imageBitmap = decodeSampledBitmapFromDescriptor(fd , 612, 816); imageView.setImageBitmap(imageBitmap); } catch (Exception e) { e.printStackTrace(); }finally { if(fileInputStream != null){ try { fileInputStream.close(); } catch (IOException e) { e.printStackTrace(); } } } 

Code to decode Sampled Bitmap From File Descriptor:

 /** * Decode and sample down a bitmap from a file input stream to the requested width and height. * * @param fileDescriptor The file descriptor to read from * @param reqWidth The requested width of the resulting bitmap * @param reqHeight The requested height of the resulting bitmap * @return A bitmap sampled down from the original with the same aspect ratio and dimensions * that are equal to or greater than the requested width and height */ public static Bitmap decodeSampledBitmapFromDescriptor( FileDescriptor fileDescriptor, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options); } /** * Calculate an inSampleSize for use in a {@link android.graphics.BitmapFactory.Options} object when decoding * bitmaps using the decode* methods from {@link android.graphics.BitmapFactory}. This implementation calculates * the closest inSampleSize that will result in the final decoded bitmap having a width and * height equal to or larger than the requested width and height. This implementation does not * ensure a power of 2 is returned for inSampleSize which can be faster when decoding but * results in a larger bitmap which isn't as useful for caching purposes. * * @param options An options object with out* params already populated (run through a decode* * method with inJustDecodeBounds==true * @param reqWidth The requested width of the resulting bitmap * @param reqHeight The requested height of the resulting bitmap * @return The value to be used for inSampleSize */ public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { // Calculate ratios of height and width to requested height and width final int heightRatio = Math.round((float) height / (float) reqHeight); final int widthRatio = Math.round((float) width / (float) reqWidth); // Choose the smallest ratio as inSampleSize value, this will guarantee a final image // with both dimensions larger than or equal to the requested height and width. inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio; // This offers some additional logic in case the image has a strange // aspect ratio. For example, a panorama may have a much larger // width than height. In these cases the total pixels might still // end up being too large to fit comfortably in memory, so we should // be more aggressive with sample down the image (=larger inSampleSize). final float totalPixels = width * height; // Anything more than 2x the requested pixels we'll sample down further final float totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) { inSampleSize++; } } return inSampleSize; } 
Post Made Community Wiki by Sunil Kumar