3D transforms are hardware-accelerated on iOS, so all you have to do is use the 3D syntax whenever you're doing it, and it performs great - at least on 3GS and above. Most performance problems on iPad
But you are from people trying to do memory intensive stuff that causes the iPad to crap out. On the iPadnot using transforms in your example, you only haveare using a tiny amount of memory to work with in web appstransition on position, which is completely different, and yes - iPad2 is MUCH better for everything web relatedresults in crappy fps on mobile. (But
Instead, you should post your offending example for people to takebe using -webkit-transform: translate3d(-100%,0,0) (or a look atsuitable analog). You could be doing something simple wrong.)can see how much smoother this is from the example in this page.