For example, in PHP, how would I reverse the bits of the byte 11011111 to 11111011?
- 5well, in this case rotate right by 5 positions :PFederico klez Culloca– Federico klez Culloca2009-11-06 16:04:45 +00:00Commented Nov 6, 2009 at 16:04
- 4Your question needs a bit more clarification. For instance, is this a string or an actual integer whose bits you are attempting to flip? Context is very important when asking a question.Topher Fangio– Topher Fangio2009-11-06 16:04:47 +00:00Commented Nov 6, 2009 at 16:04
- 2@klez - +1 lol, you almost made me spit my coffee on my keyboard =PTopher Fangio– Topher Fangio2009-11-06 16:05:24 +00:00Commented Nov 6, 2009 at 16:05
- 1+1 to Kletz, but for this case you can do much simpler thing: assign with 0b11111011 value (for some architectures it could be much efficient ;) ).Roman Nikitchenko– Roman Nikitchenko2009-11-06 16:10:17 +00:00Commented Nov 6, 2009 at 16:10
- @Roman +1, yes, yours is much simpler XDFederico klez Culloca– Federico klez Culloca2009-11-06 16:33:46 +00:00Commented Nov 6, 2009 at 16:33
10 Answers
If you have already the bits in the form of a string, use strrev.
If not, convert first the byte to its binary representation by using decbin, then reverse using strrev, then go back to byte (if necessary) by using bindec.
2 Comments
The straight forward approach is to perform 8 masks, 8 rotates, and 7 additions:
$blah = $blah & 128 >> 7 + $blah & 64 >> 5 + $blah & 32 >> 3 + $blah & 16 >> 1 + $blah & 8 << 1 + $blah & 4 << 3 + $blah & 2 << 5 + $blah & 1 << 7; 5 Comments
(128&n)>>7|(64&n)>>5|(32&n)>>3|(16&n)>>1|(8&n)<<1|(4&n)<<3|(2&n)<<5|(1&n)<<7Check the section on reversing bit sequences in Bit Twiddling Hacks. Should be easy to adapt one of the techniques into PHP.
While probably not practical for PHP, there's a particularly fascinating one using 3 64bit operations:
unsigned char b; // reverse this (8-bit) byte b = (b * 0x0202020202ULL & 0x010884422010ULL) % 1023; 3 Comments
The quickest way, but also the one requiring more space is a lookup, whereby each possible value of a byte (256 if you go for the whole range), is associated with its "reversed" equivalent.
If you only have a few such bytes to handle, bit-wise operators will do but that will be slower, maybe something like:
function reverseBits($in) { $out = 0; if ($in & 0x01) $out |= 0x80; if ($in & 0x02) $out |= 0x40; if ($in & 0x04) $out |= 0x20; if ($in & 0x08) $out |= 0x10; if ($in & 0x10) $out |= 0x08; if ($in & 0x20) $out |= 0x04; if ($in & 0x40) $out |= 0x02; if ($in & 0x80) $out |= 0x01; return $out; } 2 Comments
This is O(n) with the bit length. Just think of the input as a stack and write to the output stack.
My attempt at writing this in PHP.
function bitrev ($inBits, $bitlen){ $cloneBits=$inBits; $inBits=0; $count=0; while ($count < $bitlen){ $count=$count+1; $inBits=$inBits<<1; $inBits=$inBits|($cloneBits & 0x1); $cloneBits=$cloneBits>>1; } return $inBits; } Comments
Some people have been suggesting a lookup table, while I have been making one:
[ 0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA, 0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE, 0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1, 0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5, 0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD, 0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB, 0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF, ][$byte] And here's a character version:
[ "\x00", "\x80", "\x40", "\xC0", "\x20", "\xA0", "\x60", "\xE0", "\x10", "\x90", "\x50", "\xD0", "\x30", "\xB0", "\x70", "\xF0", "\x08", "\x88", "\x48", "\xC8", "\x28", "\xA8", "\x68", "\xE8", "\x18", "\x98", "\x58", "\xD8", "\x38", "\xB8", "\x78", "\xF8", "\x04", "\x84", "\x44", "\xC4", "\x24", "\xA4", "\x64", "\xE4", "\x14", "\x94", "\x54", "\xD4", "\x34", "\xB4", "\x74", "\xF4", "\x0C", "\x8C", "\x4C", "\xCC", "\x2C", "\xAC", "\x6C", "\xEC", "\x1C", "\x9C", "\x5C", "\xDC", "\x3C", "\xBC", "\x7C", "\xFC", "\x02", "\x82", "\x42", "\xC2", "\x22", "\xA2", "\x62", "\xE2", "\x12", "\x92", "\x52", "\xD2", "\x32", "\xB2", "\x72", "\xF2", "\x0A", "\x8A", "\x4A", "\xCA", "\x2A", "\xAA", "\x6A", "\xEA", "\x1A", "\x9A", "\x5A", "\xDA", "\x3A", "\xBA", "\x7A", "\xFA", "\x06", "\x86", "\x46", "\xC6", "\x26", "\xA6", "\x66", "\xE6", "\x16", "\x96", "\x56", "\xD6", "\x36", "\xB6", "\x76", "\xF6", "\x0E", "\x8E", "\x4E", "\xCE", "\x2E", "\xAE", "\x6E", "\xEE", "\x1E", "\x9E", "\x5E", "\xDE", "\x3E", "\xBE", "\x7E", "\xFE", "\x01", "\x81", "\x41", "\xC1", "\x21", "\xA1", "\x61", "\xE1", "\x11", "\x91", "\x51", "\xD1", "\x31", "\xB1", "\x71", "\xF1", "\x09", "\x89", "\x49", "\xC9", "\x29", "\xA9", "\x69", "\xE9", "\x19", "\x99", "\x59", "\xD9", "\x39", "\xB9", "\x79", "\xF9", "\x05", "\x85", "\x45", "\xC5", "\x25", "\xA5", "\x65", "\xE5", "\x15", "\x95", "\x55", "\xD5", "\x35", "\xB5", "\x75", "\xF5", "\x0D", "\x8D", "\x4D", "\xCD", "\x2D", "\xAD", "\x6D", "\xED", "\x1D", "\x9D", "\x5D", "\xDD", "\x3D", "\xBD", "\x7D", "\xFD", "\x03", "\x83", "\x43", "\xC3", "\x23", "\xA3", "\x63", "\xE3", "\x13", "\x93", "\x53", "\xD3", "\x33", "\xB3", "\x73", "\xF3", "\x0B", "\x8B", "\x4B", "\xCB", "\x2B", "\xAB", "\x6B", "\xEB", "\x1B", "\x9B", "\x5B", "\xDB", "\x3B", "\xBB", "\x7B", "\xFB", "\x07", "\x87", "\x47", "\xC7", "\x27", "\xA7", "\x67", "\xE7", "\x17", "\x97", "\x57", "\xD7", "\x37", "\xB7", "\x77", "\xF7", "\x0F", "\x8F", "\x4F", "\xCF", "\x2F", "\xAF", "\x6F", "\xEF", "\x1F", "\x9F", "\x5F", "\xDF", "\x3F", "\xBF", "\x7F", "\xFF", ][ord($byte)]; Comments
Try to get this book, there is whole chapter about bits reversion: Hacker's Delight. But please check content first if this suits you.
Comments
I disagree with using a look up table as (for larger integers) the amount of time necessary to load it into memory trumps processing performance.
I also use a bitwise masking approach for a O(logn) solution, which looks like:
MASK = onescompliment of 0 while SIZE is greater than 0 SIZE = SIZE shiftRight 1 MASK = MASK xor (MASK shiftLeft SIZE) output = ((output shiftRight SIZE) bitwiseAnd MASK) bitwiseOR ((onescompliment of MASK) bitwiseAnd (output shfitLeft SIZE)) The advantage of this approach is it handles the size of your integer as an argument
in php this might look like:
function bitrev($bitstring, $size){ $mask = ~0; while ($size > 0){ $size = $size >> 1; $mask = $mask ^ ($mask << $size); $bitstring = (($bitstring >> $size) & $mask) | ((~$mask) & ($bitstring << $size)); } } unless I screwed up my php somewhere :(
1 Comment
I had the same challenge! If we're really just talking about 8-bit unsigned, then the quickest way, according to my tests, is to use an array (0 - 255), which value holds the reverse int value.
$lsb = [ 0 => 0, 1 => 128, 2 => 64, 3 => 192, 4 => 32, 5 => 160, ... 252 => 63, 253 => 191, 254 => 127, 255 => 255, ]; function getByteLSBF($lsb, $byte) { return $lsb[$byte]; } The next fastest approach was surprisingly the string conversion approach described by @Konamiman (about the third slower) - which really baffled me since the direct bit manipulations were the slowest (more than double slower):
function getByteLSBfirst(int $byte): int { $lsbFirst = 0; for ($i = 0; $i < 8; $i++) { $lsbFirst = ($lsbFirst << 1) | ($byte & 1); $byte = $byte >> 1; } return $lsbFirst; } I tested all three approaches with the same random int (byte) in 10,000 iterations simultaneously.
Comments
In 1984, I came up with this solution (on a Commodore Vic20 and memory was a premium back then). So my two-line calculation in BASIC did the trick. Simple, quick and no memory-hogging table.
Since =11001111=207, input this in W.
The program returns V = 243... = 11110011
PROGRAM:
input w: v=0: for x=0 to 7 if w>(2^(7-x))-1 then v=v+(2^x): w=w-(2^(7-x)) next print v