As the title implies, I'm trying to get the user of my Android app to select an image from his device (done), I then want to scale the image down (done), compress/convert the image to png and send it to an API as a base64 string.
So I currently resize the image like so:
options.inSampleSize = calculateInSampleSize(options, MAX_IMAGE_DIMENSION, MAX_IMAGE_DIMENSION); options.inJustDecodeBounds = false; Bitmap bitmap = BitmapFactory.decodeFile(path, options); I then have a bitmap, which I want to convert to a PNG, and from there to a base64. I found some example code to convert to a PNG and store it on the device here.
try { FileOutputStream out = new FileOutputStream(filename); bmp.compress(Bitmap.CompressFormat.PNG, 90, out); out.close(); } catch (Exception e) { e.printStackTrace(); } The problem is that I do not want to save the image. I just want to keep it in memory as a PNG and then convert it further to a base64 string.
Does anybody know how I could convert the image to a png and store it in a variable that way, or even better, convert it to base64 immediately? All tips are welcome!