I'm very new to node.js (generally beginner in server issues).
I managed to run my node.js app and put it online on my virtual server (Linux 8.0).
The problem is that node.js opens a lot of TCP sockets. After some time the number of allowed sockets is exhausted and the server crashes. I currently have to manually stop and restart the node process to prevent this. The restarting resets the TCP sockets.
I need to find a solution for this issue because restarting it manually is not a long term fix, especially if the number of visitors will increase and I probably would need to restart it every 12 hours (which is just not practical).
I am probably doing something wrong in the coding but I currently have no idea what I can optimize. I'm happy that it even works. Which part of the code is creating all these TCP connection? How can I solve this?
My node file/app does the following:
- send/emits messages to an open and/or private chat.
- send/emits invitation for a game (type of game is not important)
- if invite accepts invitation both 'clients' are send to the same room and game starts
nodeServer.js
var socket = require( 'socket.io' ); var express = require( 'express' ); var http = require( 'http' ); var app = express(); var server = http.createServer( app ); var io = socket.listen( server ); // handle incoming connections from clients io.sockets.on( 'connection', function( client ) { // Message Emit for match invite client.on( 'sendmatchinvite', function( data ) { console.log( 'Match invite for '+data.opponent+' from '+data.sender); client.broadcast.emit('sendmatchinvite', { tmpmatch:data.tmpmatch, recepient: data.opponent, sender: data.sender } ); }); // Answer of invite client.on( 'checkinviteanswer', function( data ) { console.log( 'Invitation '+data.answer+' from '+data.id+' in '+data.room); client.broadcast.to(data.room).emit('checkinviteanswer', { host:data.host } ); }); // Register Room client.on('room', function(room) { console.log( 'Client joined the room: '+room); client.join(room); }); // Score Emit for online games client.on( 'score', function( data ) { console.log( 'New Score for "'+data.game+'" (from '+data.player+') : ' + data.score + ' (Undo='+data.undo+') in room '+data.room); client.broadcast.to(data.room).emit('score', { game:data.game, score: data.score, undo: data.undo, player: data.player } ); }); // Message Emit for private chat client.on( 'privatemessage', function( data ) { console.log( 'New Message for "'+data.recepient+'" (from '+data.sender+') : ' + data.text); client.broadcast.emit('privatemessage', { text:data.text, recepient: data.recepient, sender: data.sender } ); }); // Message Emit for Player Room (all) client.on( 'openmessage', function( data ) { console.log( 'New Message for "Player Room" (from '+data.senderId+') : ' + data.text); client.broadcast.emit('openmessage', { text:data.text, senderId:data.senderId, senderAvatar:data.senderAvatar, senderName:data.senderName, senderAvg:data.senderAvg, senderCam:data.senderCam, senderTimestamp:data.senderTimestamp, senderTime:data.senderTime } ); }); }); server.listen( 8080 ); If I do a lsof -ni -P to see connection there are indeed a lot of lines by node
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ... node 13855 root 273u IPv4 33761866321 0t0 TCP 83.256.77.109:8080->84.60.76... (ESTABLISHED) node 13855 root 275u IPv4 33781428883 0t0 TCP 83.256.77.109:8080->94.197.121...(ESTABLISHED) node 13855 root 276u IPv4 33937034956 0t0 TCP 83.256.77.109:8080->79.195.169... (ESTABLISHED) node 13855 root 278u IPv4 33971290522 0t0 TCP 83.256.77.109:8080->111.254.157... (ESTABLISHED) node 13855 root 279u IPv4 33198279063 0t0 TCP 83.256.77.109:8080->91.48.115... (ESTABLISHED) ... EDIT 1
I should note that I use php pages. On all php pages which needs the node app I do a connection to the node server.
var socket = io.connect( 'http://example.com:8080' ); socket.on('connect', function( data ) { }); I'm not sure if this is the right way to go, because on every refresh of the page the connection is closed and re-established.