What is the best way to determine if a STL map contains a value for a given key?
#include <map> using namespace std; struct Bar { int i; }; int main() { map<int, Bar> m; Bar b = {0}; Bar b1 = {1}; m[0] = b; m[1] = b1; //Bar b2 = m[2]; map<int, Bar>::iterator iter = m.find(2); Bar b3 = iter->second; } Examining this in a debugger, it looks like iter is just garbage data.
If I uncomment out this line:
Bar b2 = m[2] The debugger shows that b2 is {i = 0}. (I'm guessing it means that using an undefined index will return a struct with all empty/uninitialized values?)
Neither of these methods is so great. What I'd really like is an interface like this:
bool getValue(int key, Bar& out) { if (map contains value for key) { out = map[key]; return true; } return false; } Does something along these lines exist?