I took the liberty of feeding your classes into the CGbR generator. Because it is in an early stage it doesn't support DateTime yet, so I simply replaced it with long. The generated serialization code looks like this:
public int Size { get { var size = 24; // Add size for collections and strings size += Cts == null ? 0 : Cts.Count * 4; size += Tes == null ? 0 : Tes.Count * 4; size += Code == null ? 0 : Code.Length; size += Message == null ? 0 : Message.Length; return size; } } public byte[] ToBytes(byte[] bytes, ref int index) { if (index + Size > bytes.Length) throw new ArgumentOutOfRangeException("index", "Object does not fit in array"); // Convert Cts // Two bytes length information for each dimension GeneratorByteConverter.Include((ushort)(Cts == null ? 0 : Cts.Count), bytes, ref index); if (Cts != null) { for(var i = 0; i < Cts.Count; i++) { var value = Cts[i]; value.ToBytes(bytes, ref index); } } // Convert Tes // Two bytes length information for each dimension GeneratorByteConverter.Include((ushort)(Tes == null ? 0 : Tes.Count), bytes, ref index); if (Tes != null) { for(var i = 0; i < Tes.Count; i++) { var value = Tes[i]; value.ToBytes(bytes, ref index); } } // Convert Code GeneratorByteConverter.Include(Code, bytes, ref index); // Convert Message GeneratorByteConverter.Include(Message, bytes, ref index); // Convert StartDate GeneratorByteConverter.Include(StartDate.ToBinary(), bytes, ref index); // Convert EndDate GeneratorByteConverter.Include(EndDate.ToBinary(), bytes, ref index); return bytes; } public Td FromBytes(byte[] bytes, ref int index) { // Read Cts var ctsLength = GeneratorByteConverter.ToUInt16(bytes, ref index); var tempCts = new List<Ct>(ctsLength); for (var i = 0; i < ctsLength; i++) { var value = new Ct().FromBytes(bytes, ref index); tempCts.Add(value); } Cts = tempCts; // Read Tes var tesLength = GeneratorByteConverter.ToUInt16(bytes, ref index); var tempTes = new List<Te>(tesLength); for (var i = 0; i < tesLength; i++) { var value = new Te().FromBytes(bytes, ref index); tempTes.Add(value); } Tes = tempTes; // Read Code Code = GeneratorByteConverter.GetString(bytes, ref index); // Read Message Message = GeneratorByteConverter.GetString(bytes, ref index); // Read StartDate StartDate = DateTime.FromBinary(GeneratorByteConverter.ToInt64(bytes, ref index)); // Read EndDate EndDate = DateTime.FromBinary(GeneratorByteConverter.ToInt64(bytes, ref index)); return this; }
I created a list of sample objects like this:
var objects = new List<Td>(); for (int i = 0; i < 1000; i++) { var obj = new Td { Message = "Hello my friend", Code = "Some code that can be put here", StartDate = DateTime.Now.AddDays(-7), EndDate = DateTime.Now.AddDays(2), Cts = new List<Ct>(), Tes = new List<Te>() }; for (int j = 0; j < 10; j++) { obj.Cts.Add(new Ct { Foo = i * j }); obj.Tes.Add(new Te { Bar = i + j }); } objects.Add(obj); }
Results on my machine in Release build:
var watch = new Stopwatch(); watch.Start(); var bytes = BinarySerializer.SerializeMany(objects); watch.Stop();
Size: 149000 bytes
Time: 2.059ms 3.13ms
Edit: Starting with CGbR 0.4.3 the binary serializer supports DateTime. Unfortunately the DateTime.ToBinary method is insanely slow. I will replace it with somehting faster soon.
Edit2: When using UTC DateTime by invoking ToUniversalTime() the performance is restored and clocks in at 1.669ms.
BinaryFormatteris extremely fast in terms of code and implementation, but a solution like Marc's will perform faster in a benchmark.