Since none of these answers offered an actual benchmark, I thought I'd try to provide one. However, think I've left myself more confused than when I started. I tried to come up with a test that would measure passing a shared_ptr<int> by value, by reference, and using std::move, performing an add operation on that value, and returning the result. I did this several times (one million) using two sets of tests. The first set added a constant value to the shared_ptr<int>, the other added a random value in the [0, 10] range. I figured the constant value addition would be a candidate for heavy optimization, whereas the random value test would not. That is more-or-less what I saw, but the extreme differences in execution time leads me to believe that other factors/problems with this test program are the contributing factors to the execution time differences, not the move semantics.
tl;dr
For no optimizations (-O0), constant addition
std::move was ~4x faster than pass-by-value std::move was marginally slower than pass-by-reference
For high optimizations (-O3), constant addition
std::move was 70-90 thousand times faster than pass-by-value std::move was marginally faster than pass-by-reference (anywhere from 1-1.4 times)
For no optimizations (-O0), random addition
std::move was 1-2 times faster than pass-by-value std::move was marginally slower than pass-by-reference
For high optimizations (-O3), random addition
std::move was 1-1.3 times faster than pass-by-value (marginally worse than no optimizations) std::move was essentially the same as pass-by-reference
Finally, the test
#include <memory> #include <iostream> #include <chrono> #include <ctime> #include <random> constexpr auto MAX_NUM_ITS = 1000000; // using random values to try to cut down on massive compiler optimizations static std::random_device RAND_DEV; static std::mt19937 RNG(RAND_DEV()); static std::uniform_int_distribution<std::mt19937::result_type> DIST11(0,10); void CopyPtr(std::shared_ptr<int> myInt) { // demonstrates that use_count increases with each copy std::cout << "In CopyPtr: ref count = " << myInt.use_count() << std::endl; std::shared_ptr<int> myCopyInt(myInt); std::cout << "In CopyPtr: ref count = " << myCopyInt.use_count() << std::endl; } void ReferencePtr(std::shared_ptr<int>& myInt) { // reference count stays the same until a copy is made std::cout << "In ReferencePtr: ref count = " << myInt.use_count() << std::endl; std::shared_ptr<int> myCopyInt(myInt); std::cout << "In ReferencePtr: ref count = " << myCopyInt.use_count() << std::endl; } void MovePtr(std::shared_ptr<int>&& myInt) { // demonstrates that use_count remains constant with each move std::cout << "In MovePtr: ref count = " << myInt.use_count() << std::endl; std::shared_ptr<int> myMovedInt(std::move(myInt)); std::cout << "In MovePtr: ref count = " << myMovedInt.use_count() << std::endl; } int CopyPtrFastConst(std::shared_ptr<int> myInt) { return 5 + *myInt; } int ReferencePtrFastConst(std::shared_ptr<int>& myInt) { return 5 + *myInt; } int MovePtrFastConst(std::shared_ptr<int>&& myInt) { return 5 + *myInt; } int CopyPtrFastRand(std::shared_ptr<int> myInt) { return DIST11(RNG) + *myInt; } int ReferencePtrFastRand(std::shared_ptr<int>& myInt) { return DIST11(RNG) + *myInt; } int MovePtrFastRand(std::shared_ptr<int>&& myInt) { return DIST11(RNG) + *myInt; } void RunConstantFunctions(std::shared_ptr<int> myInt) { std::cout << "\nIn constant funcs, ref count = " << myInt.use_count() << std::endl; // demonstrates speed of each function int sum = 0; // Copy pointer auto start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += CopyPtrFastConst(myInt); } auto end = std::chrono::steady_clock::now(); std::chrono::duration<double> copyElapsed = end - start; std::cout << "CopyPtrConst sum = " << sum << ", took " << copyElapsed.count() << " seconds.\n"; // pass pointer by reference sum = 0; start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += ReferencePtrFastConst(myInt); } end = std::chrono::steady_clock::now(); std::chrono::duration<double> refElapsed = end - start; std::cout << "ReferencePtrConst sum = " << sum << ", took " << refElapsed.count() << " seconds.\n"; // pass pointer using std::move sum = 0; start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += MovePtrFastConst(std::move(myInt)); } end = std::chrono::steady_clock::now(); std::chrono::duration<double> moveElapsed = end - start; std::cout << "MovePtrConst sum = " << sum << ", took " << moveElapsed.count() << " seconds.\n"; std::cout << "std::move vs pass by value: " << copyElapsed / moveElapsed << " times faster.\n"; std::cout << "std::move vs pass by ref: " << refElapsed / moveElapsed << " times faster.\n"; } void RunRandomFunctions(std::shared_ptr<int> myInt) { std::cout << "\nIn random funcs, ref count = " << myInt.use_count() << std::endl; // demonstrates speed of each function int sum = 0; // Copy pointer auto start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += CopyPtrFastRand(myInt); } auto end = std::chrono::steady_clock::now(); std::chrono::duration<double> copyElapsed = end - start; std::cout << "CopyPtrRand sum = " << sum << ", took " << copyElapsed.count() << " seconds.\n"; // pass pointer by reference sum = 0; start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += ReferencePtrFastRand(myInt); } end = std::chrono::steady_clock::now(); std::chrono::duration<double> refElapsed = end - start; std::cout << "ReferencePtrRand sum = " << sum << ", took " << refElapsed.count() << " seconds.\n"; // pass pointer using std::move sum = 0; start = std::chrono::steady_clock::now(); for (auto i=0; i<MAX_NUM_ITS; i++) { sum += MovePtrFastRand(std::move(myInt)); } end = std::chrono::steady_clock::now(); std::chrono::duration<double> moveElapsed = end - start; std::cout << "MovePtrRand sum = " << sum << ", took " << moveElapsed.count() << " seconds.\n"; std::cout << "std::move vs pass by value: " << copyElapsed / moveElapsed << " times faster.\n"; std::cout << "std::move vs pass by ref: " << refElapsed / moveElapsed << " times faster.\n"; } int main() { // demonstrates how use counts are effected between copy and move std::shared_ptr<int> myInt = std::make_shared<int>(5); std::cout << "In main: ref count = " << myInt.use_count() << std::endl; CopyPtr(myInt); std::cout << "In main: ref count = " << myInt.use_count() << std::endl; ReferencePtr(myInt); std::cout << "In main: ref count = " << myInt.use_count() << std::endl; MovePtr(std::move(myInt)); std::cout << "In main: ref count = " << myInt.use_count() << std::endl; // since myInt was moved to MovePtr and fell out of scope on return (was destroyed), // we have to reinitialize myInt myInt.reset(); myInt = std::make_shared<int>(5); RunConstantFunctions(myInt); RunRandomFunctions(myInt); return 0; }
live version here
I noticed that for -O0 and -O3, the constant functions both compiled to the same assembly for both sets of flags, both relatively short blocks. This makes me think a majority of the optimization comes from the calling code, but I'm not really seeing that in my amateur assembly knowledge.
The random functions compiled to quite a bit of assembly, even for -O3, so the random part must be dominating that routine.
So in the end, not really sure what to make of this. Please throw darts at it, tell me what I did wrong, offer some explanations.