I'm trying to create a blank bitmap in a Xamarin.iOS project using the CGBitmapContext constructor(s). However, no matter what I try I just get the error "System.Exception: Invalid parameters to context creation"
Example code:
const int width = 100; const int height = 100; const int bytesPerPixel = 4; const int bitsPerComponent = 8; var intBytes = width * height * bytesPerPixel; byte[] pixelData = new byte[intBytes]; var colourSpace = CGColorSpace.CreateDeviceRGB(); using (var objContext = new CGBitmapContext(pixelData, width, height, bitsPerComponent, width * bytesPerPixel, colourSpace, CGBitmapFlags.ByteOrderDefault)) { // ... } I have tried changing most of the parameters; I tried fixing the data block and passing it as an IntPtr. I tried using null as the first parameter so that the system would allocate the data. And I've tried various flags in the last parameter. I always get that same error. What parameter is wrong? And what needs to be changed in the code above to make it execute?