I have a problem with this project in C#: When using WinAPI SendInput function
/// <summary> /// Sends Unicode (UTF16) string to foreground window. /// </summary> /// <param name="inputString">String to be sent to foreground window.</param> internal static void Send(string inputString) { if (inputString == string.Empty) { return; } char[] chars = inputString.ToCharArray(); INPUT[] pInputs = new INPUT[chars.Length * 2]; for (int i = 0; i < chars.Length; i++) { UInt16 unicode = chars[i]; pInputs[i * 2] = new INPUT(); pInputs[i * 2].type = INPUT_KEYBOARD; pInputs[i * 2].ki.wVk = 0; pInputs[i * 2].ki.wScan = unicode; pInputs[i * 2].ki.dwFlags = KEYEVENTF_UNICODE; pInputs[i * 2].ki.time = 0; pInputs[i * 2].ki.dwExtraInfo = SetMessageExtraInfo(IntPtr.Zero); pInputs[i * 2 + 1] = new INPUT(); pInputs[i * 2 + 1].type = INPUT_KEYBOARD; pInputs[i * 2 + 1].ki.wVk = 0; pInputs[i * 2 + 1].ki.wScan = unicode; pInputs[i * 2 + 1].ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP; pInputs[i * 2 + 1].ki.time = 0; pInputs[i * 2 + 1].ki.dwExtraInfo = SetMessageExtraInfo(IntPtr.Zero); } uint nSent = SendInput((uint)chars.Length * 2, pInputs, Marshal.SizeOf(typeof(INPUT))); if (nSent == 0) { Debug.WriteLine("SendInput error " + GetLastError().ToString()); // error 87 : "The parameter is incorrect." } } In desktop applications like Notepad or VS the code works fine, but in others it doesn't work with the simple English alphabet and punctuation. A string like "íáó" with special characters works explicitly/universally, but a string like "My car" doesn't. Obviously, the utf-16 values for the chars in "My car" are low, less than 100; the values for á and í are 225 and 237, respectively. Seemingly a superficial difference. Anyone know of a way to get regular English letters to be sent as Unicode to arbitrary windows using SendInput?