If you want to send/receive messages which don't have fixed size you can use the approach where you define header of your message, for example with 4-bytes field to store the size of content of your message:
[header(4 bytes) to store the size of message][content of message]
then you always know that the first step is to read 4 bytes, prepare buffer for data and read further data until buffer is filled.
Another way is shutting down the socket (below is pseudocode)
The receiving side | the sending side -------------------------------------------------------------------------------- error_code ec; | asio::read(sock,buf,ec) [2] | | prepare some buffer with unknown size | string buf; | buf += ...; // add data | asio::write(sock,buf) | sock.shutdown(socket_base::shutdown_send); [1]
by calling sock.shutdown() in the sending side [1] you can inform the receiving side that the whole message was sent. Then in the receiving side after a message was read [2] you should check status of ec error-code variable whether it is boost::asio::eof. If you get end-of-file you know that message is complete. If ec is different than eof this means that an error occurred.
As of 1.66 boost version you can use dynamic_buffer to store data, it adapts string or vector to be a buffer. Or you can consider streambuf to read non-fixed buffers.
EDIT
The use of dynamic_buffer added. According to reference dynamic_buffer can be used in free functions like async_read, async_until but not in async_read_some as member function of socket. Below are the codes of client and server:
Server:
using namespace boost; struct Data { std::shared_ptr<asio::ip::tcp::socket> sock; std::string buf; // buf is empty [1] }; void readHandler ( const boost::system::error_code& ec, size_t length, std::shared_ptr<Data> d) { std::cout << "readHandler" << std::endl; if (ec == boost::asio::error::eof) { // here we got the whole message std::cout << d->buf << std::endl; } else { std::cout << "Error" << std::endl; } } int main() { try { asio::ip::tcp::endpoint ep(asio::ip::address_v4::any(),9999); asio::io_service ios; asio::ip::tcp::acceptor acceptor(ios, ep); std::shared_ptr<asio::ip::tcp::socket> sock{new asio::ip::tcp::socket(ios)}; acceptor.accept(*sock); std::shared_ptr<Data> data(new Data); data->sock = move(sock); boost::asio::async_read (*(data->sock), asio::dynamic_buffer(data->buf), std::bind(readHandler,std::placeholders::_1, std::placeholders::_2,data)); // [2] ios.run(); // wait until async_write is complete } catch (system::system_error &e) { std::cout << "error " << e.what() << std::endl; } return 0; }
in [1] we create empty buffer as string object, in [2] we call async_read to get data using dynamic_buffer. Handler passed into async_read is called when the sending side shutdowns the socket on its side.
Client:
using namespace boost; int main() { try { asio::ip::tcp::endpoint ep(asio::ip::address::from_string("127.0.0.1"),9999); asio::io_service ios; asio::ip::tcp::socket sock(ios, ep.protocol()); sock.connect(ep); std::string buf = "some message"; for (int i = 0; i < buf.size(); ++i) { // synchronous function was used to make simpler code asio::write(sock,asio::buffer(buf.c_str()+i,1)); // send 1 char std::this_thread::sleep_for(std::chrono::seconds(1)); // delay 1 second } sock.shutdown(asio::socket_base::shutdown_send); } catch (system::system_error &e) { std::cout << "Error " << e.what() << std::endl; } return 0; }
as you can see we are sending char by char from string with 1-second delay. So when you start server and then client, server should receive the whole message after ~ 12 seconds. async_read is waiting in server until eof come - it is send by the call of shutdown on socket by client.