My question is how do you convert a UINT32 value to a UINT8 array[4] (C/C++) preferably in a manner independent of endianness? Additionally, how would you reconstruct the UINT32 value from the UINT8 array[4], to get back to where you started?
- 1How do you want to do the conversion? Big-endian or little-endian? Specifically: If your input is 0x12345678, do you want array[0] to be 0x12 or 0x78? You have to decide this for yourself. Then we can help you.TonyK– TonyK2011-06-28 15:16:52 +00:00Commented Jun 28, 2011 at 15:16
5 Answers
You haven't really said what you mean by independent of endianness - it's unclear since the byte array must have some endianness. That said, one of the below must answer your requirements:
Given UINT32 v and UINT8 a[4]:
"Host" endian
(use the machine's native byte order):
UINT8 *vp = (UINT8 *)&v; a[0] = vp[0]; a[1] = vp[1]; a[2] = vp[2]; a[3] = vp[3]; or:
memcpy(a, &v, sizeof(v)); or:
*(UINT32 *)a = v; Big endian
(aka "network order"):
a[0] = v >> 24; a[1] = v >> 16; a[2] = v >> 8; a[3] = v; Little endian
a[0] = v; a[1] = v >> 8; a[2] = v >> 16; a[3] = v >> 24; 4 Comments
*(UINT32 *)a = v; is a very dangerous assumption - if a is not initialised aligned to a UINT32 word boundary this will likely cause an unaligned access error.E.g. like this:
UINT32 value; UINT8 result[4]; result[0] = (value & 0x000000ff); result[1] = (value & 0x0000ff00) >> 8; result[2] = (value & 0x00ff0000) >> 16; result[3] = (value & 0xff000000) >> 24; Edit: added parenthesis (>> seems to have higher precedence than &)
9 Comments
>> 0 for exactly this purpose), and it would have to be a pretty terrible compiler that wouldn't optimise them away.& operators, the fact is that they kill the code. >> has higher precedence than &.uint8, so of course, all masks are unnecessary, as @Stephen points out.If you don't want to code it yourself, you can use the C library function htonl() to convert the 32-bit int to network byte order. There is also the function ntohl() to convert them back to host order.
Once they're in network byte order, it's simply a matter of accessing the int/long as a byte array.
All in all that's are probably the most portable and tested way of achieving your goal.
Comments
One could also do it with pointers. (This is little endian, but if you use the same reconstruction method it won't matter)
uint32 in = 0x12345678; uint8 out[4]; *(uint32*)&out = in; This assigns the value of the uint32 to the 4 bytes after the memory address of the uint8, doing exactly what you need.
To go the other way:
uint8 in[4] = {0x78, 0x56, 0x34, 0x12}; uint32 out; out = *(uint32*)&in 1 Comment
*(uint32*)&out = in; is a very dangerous assumption - if a is not initialised aligned to a uint32 word boundary this will likely cause an unaligned access error on some processors.