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Changing the width of a Windows console window?
Im writing a simple brick breaker program. How do I maximize the console window, when the program starts.
#include <iostream> #include <windows.h> #include <algorithm> #include <conio.h> #define _WIN32_WINNT 0x500 using namespace std; int lives = 2; void gotoxy(int x , int y); void hideCursor(); class Grid { public: char grid[20][79]; void fill() { for(int i = 0; i < 20; i++) { for(int j = 0; j < 79; j++) { grid [i][j] = (char)176; } } } void print() { gotoxy(0,0); for(int i = 0; i < 20; i++) { for(int j = 0; j < 79; j++) { cout << grid [i][j]; } cout << endl; } } }; class Paddle { public: int x_pos; char paddle[7]; void fill() { x_pos = 35; for (int i = 0; i < 7; i++) paddle [i] = (char)219; } void print() { gotoxy (x_pos,23); for (int j = 0; j < 7; j++) cout << paddle [j]; } void redraw() { for(int i = 0; i < 80; i++) { gotoxy (0+i,23); cout << " "; } print(); } }; class Ball { public: int x_pos, y_pos; bool crashed; char ball; void create() { ball = 'O'; crashed = false; x_pos = 38; y_pos = 22; } void show() { gotoxy (x_pos,y_pos); cout << ball; } }; int main() { char move; Grid grid; Paddle paddle; Ball ball; grid.fill(); paddle.fill(); grid.print(); paddle.print(); ball.create(); ball.show(); hideCursor(); while(!ball.crashed) { move = getch(); move = getch(); if(move == 75) paddle.x_pos--; else if(move == 77) paddle.x_pos++; paddle.redraw(); } cin.get(); return 0; } void hideCursor() { HANDLE cmd; CONSOLE_CURSOR_INFO cur; char *str = (char*)malloc(32); cur.dwSize = 1; cur.bVisible = FALSE; cmd = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(cmd, &cur); } void gotoxy(int x , int y) { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }