I'm looking for a std::ostream implementation that acts like /dev/null. It would just ignore anything that is streamed to it. Does such a thing exist in the standard libraries or Boost? Or do I have to roll my own?
9 Answers
If you have boost, then there's a null ostream & istream implementation available in boost/iostreams/device/null.hpp . The gist of it:
#include "boost/iostreams/stream.hpp" #include "boost/iostreams/device/null.hpp" ... boost::iostreams::stream< boost::iostreams::null_sink > nullOstream( ( boost::iostreams::null_sink() ) ); ... 2 Comments
The simplest solution is just to use an unopened std::ofstream. This will result in an error state in the stream, but most outputters won't check this; the usual idiom is to leave the check to the end, after the close (which would put it in code you wrote, where you know that the stream should be invalid).
Otherwise, it's pretty straight forward to implement: just create a streambuf which contains a small buffer, and sets it up in overflow (always returning success). Note that this will be slower than the unopened file, however; the various >> operators will still to all of the conversion (which they don't do if the stream has an error state).
EDIT:
class NulStreambuf : public std::streambuf { char dummyBuffer[ 64 ]; protected: virtual int overflow( int c ) { setp( dummyBuffer, dummyBuffer + sizeof( dummyBuffer ) ); return (c == traits_type::eof()) ? '\0' : c; } }; It's usual to provide a convenience class derived from istream or ostream as well, which will contain an instance of this buffer which it uses. Something along the lines of:
class NulOStream : private NulStreambuf, public std::ostream { public: NulOStream() : std::ostream( this ) {} NulStreambuf* rdbuf() const { return this; } }; Or you can just use an std::ostream, passing the address of the streambuf to it.
2 Comments
std::ofstream) works really cool. Is it reliable / standard compliant, and not likely to cause problems (exceptions?) in the future? I'm a bit worried about the performance, but I guess the only waste is the << operators being called, checking one if and returning?I know this is very old thread, but I would like to add this to anyone who is looking for the same solution without boost and the fastest one.
I combined three different proposals above and one writing directly to /dev/null (so it involves kernel.)
Surprisingly the NullStream that got the most votes performed the worst.
Here are results for 100,000,000 writes:
a) /dev/null : 30 seconds b) NullStream: 50 seconds c) badbit : 16 seconds (the winner in speed, but cannot test for errors!) d) boost : 25 seconds (the ultimate winner) Here is the test code
#include <iostream> #include <fstream> #include <time.h> #include <boost/iostreams/stream.hpp> class NullStream : public std::ostream { class NullBuffer : public std::streambuf { public: int overflow( int c ) { return c; } } m_nb; public: NullStream() : std::ostream( &m_nb ) {} }; int test( std::ostream& ofs, const char* who ) { const time_t t = time(NULL); for ( int i = 0 ; i < 1000000000 ; i++ ) ofs << "Say the same" ; std::cout << who << ": " << time(NULL) - t << std::endl; } void devnull() { std::ofstream ofs; ofs.open( "/dev/null", std::ofstream::out | std::ofstream::app ); test(ofs, __FUNCTION__); ofs.close(); } void nullstream() { NullStream ofs; test(ofs, __FUNCTION__); } void badbit() { std::ofstream ofs; ofs.setstate(std::ios_base::badbit); test(ofs, __FUNCTION__); } void boostnull() { boost::iostreams::stream< boost::iostreams::null_sink > nullOstream( ( boost::iostreams::null_sink() ) ); test(nullOstream, __FUNCTION__); } int main() { devnull(); nullstream(); badbit(); boostnull(); return 0; } EDIT
The fastest solution - where we use badbit - has a downside. If the program checks if the output is successfully written - and I have no idea why the program should not do that - then it will fail because of this badbit. Therefore, the runner up - boost - is the winner.
3 Comments
If you set badbit on a stream it won't output anything:
#include <iostream> int main() { std::cout << "a\n"; std::cout.setstate(std::ios_base::badbit); std::cout << "b\n"; std::cout.clear(); std::cout << "c\n"; } Outputs:
a c 3 Comments
std::cout << std::boolalpha is also a modifying of a global variable. Using std::cout << anything also. I don't understand your point.std::cout. But then why is it configurable? If I were in the past and I would design C++, I would separate output filtering from output stream, something like std::out_filter of; of << std::boolalpha << std::whatever_option; std::out_proxy(std::cout, of) << "something";.ostream; it was early C++ by then, where global variables were still common place and few experience had been gathered, and it shows... I find it awkward to conflate formatting and where to output, for example, I find it even awkward to inject formatters into the stream rather than using the Decorator pattern, etc... but I have the benefit of hindsight.Following the @user5406764's answer, it is possible to skip any actual operations by overloading the global << operator. The solution should be cross-platform and the fastest one.
#include <iostream> class NullStream : public std::ostream { public: NullStream() : std::ostream(nullptr) {} NullStream(const NullStream &) : std::ostream(nullptr) {} }; template <class T> NullStream &operator<<(NullStream &os, const T &value) { return os; } NullStream null; int main() { std::cerr << "a" << std::endl; null << "b" << std::endl; std::cerr << "c" << std::endl; } Output:
a c 1 Comment
NullStream to std::ostream & to pass it to a function this will no longer work.You can do it without third-party libraries. Just set the associated stream buffer to nullptr using rdbuf and your job is done
std::cout << "Hello,"; std::cout.rdbuf(nullptr); std::cout << " world!\n"; Online example here.
5 Comments
streambuf and overload the xsputn method. As a PoC: coliru.stacked-crooked.com/a/a8ed0e19ec9cf1b7struct NullStream // only subclass std::stream if you must { template<typename T> NullStream& operator<<(T const&) { return *this; } }; NullStream TheNullStream; // There's your global instance 2 Comments
std::endl.As for me the simplest way would be:
#include <fstream> std::ostream* out = &std::cout; std::ostream* nullstream() { static std::ofstream os; if (!os.is_open()) os.open("/dev/null", std::ofstream::out | std::ofstream::app); return &os; } int main() { *out << "Normal output\n"; out = nullstream(); *out << "Will not visible\n"; out = &std::cout; *out << "Back again\n"; return 0; } Or use 'badbit' flag instead of '/dev/null' in 'nullstream' function as described above.
std::ostream* nullstream() { static std::ofstream os; static bool flag_set = false; if (!flag_set) { os.setstate(std::ios_base::badbit); flag_set = true; } return &os; } Comments
May this solution overcomes the performance issue without using boost:
#include <ostream> class dev0_buffer : public std::streambuf { //called usually for n-characters std::streamsize xsputn (const char* s, std::streamsize n) override { return n; } //may not required due it's not called anymore int overflow (int c) override { return c; } } nirwana; class dev0_stream : public std::ostream { public: dev0_stream(): std::ostream(&nirwana){} };
/dev/nullinto astd::ofstream