Using breakpoints, I'm trying to figure out the working of a complex app which uses DirectX buffers.
I see many places where the Blt command draws to the back buffer/surface, and I need to know what exactly it is drawing at that point in the code.
Unfortunately, I'm able to see what was drawn only when the entire frame is drawn and the buffers are flipped.
Isn't there a way to see the back buffer/surface while it is being drawn? Before it gets flipped?