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I did not solve the problem analytically but I performed a simulation with 100 different $a/b$ ratios varying from 0.01 to 1. $a$ is the number of dice of player A and $b$ is the number of dice of player $b$. For each ratio I simulated 1000 games and computed the multiplicative constant.

This what I got: enter image description here

For the dice I assumed a uniform distribution between 0 and 1.

ForIf we take the dicesame ratio the expected value for the multiplicative constant is the same. I assumedtested with a uniform distribution between 0ratio of $0.5$ timing $a$ and 1$b$ up to a factor of 2000. Here the results as scatter plot and density distribution

:enter image description here

enter image description here

I did not solve the problem analytically but I performed a simulation with 100 different $a/b$ ratios varying from 0.01 to 1. $a$ is the number of dice of player A and $b$ is the number of dice of player $b$. For each ratio I simulated 1000 games and computed the multiplicative constant.

This what I got: enter image description here

For the dice I assumed a uniform distribution between 0 and 1.

I did not solve the problem analytically but I performed a simulation with 100 different $a/b$ ratios varying from 0.01 to 1. $a$ is the number of dice of player A and $b$ is the number of dice of player $b$. For each ratio I simulated 1000 games and computed the multiplicative constant.

This what I got: enter image description here

For the dice I assumed a uniform distribution between 0 and 1.

If we take the same ratio the expected value for the multiplicative constant is the same. I tested with a ratio of $0.5$ timing $a$ and $b$ up to a factor of 2000. Here the results as scatter plot and density distribution

:enter image description here

enter image description here

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I did not solve the problem analytically but I performed a simulation with 100 different $a/b$ ratios varying from 0.01 to 1. $a$ is the number of dice of player A and $b$ is the number of dice of player $b$. For each ratio I simulated 1000 games and computed the multiplicative constant.

This what I got: enter image description here

For the dice I assumed a uniform distribution between 0 and 1.