Timeline for Mass IP Blocking affecting server performance?
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
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| Jan 28, 2016 at 10:56 | comment | added | Brian Briu | The game server uses an UDP infrastructure. When I'm getting spambotted, fake players connect to my server just to stress my CPU. The person who does this uses a public proxy list. I want to block all those proxies, but they're like 15k. If I'm going to do that, isn't it going to affect the performance of my server? Every time I receive a packet from a normal player the server needs to iterate through that list to check if it's a safe ip address? I think that would affect my servers performance sinec every player movement is tracked by the server (so.. packets incoming). Currently I have an i7 | |
| Jan 28, 2016 at 10:47 | history | answered | gerhard d. | CC BY-SA 3.0 |