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Jan 28, 2016 at 10:56 comment added Brian Briu The game server uses an UDP infrastructure. When I'm getting spambotted, fake players connect to my server just to stress my CPU. The person who does this uses a public proxy list. I want to block all those proxies, but they're like 15k. If I'm going to do that, isn't it going to affect the performance of my server? Every time I receive a packet from a normal player the server needs to iterate through that list to check if it's a safe ip address? I think that would affect my servers performance sinec every player movement is tracked by the server (so.. packets incoming). Currently I have an i7
Jan 28, 2016 at 10:47 history answered gerhard d. CC BY-SA 3.0