I need a specific colour to be the first in the colour map when using -kmeans to reduce the amount of colours in an image. It's required by Unreal Engine 1 textures when defining a mask colour.
This is all I've got so far:
magick "$PNG_FILE" -kmeans 255 "$PCX_FILE" I can somewhat accomplish it using the -define kmeans:seed-colors="#ff00ff" directive, but it worsens the output too much, as it prevents the seed colours from being sampled automatically.