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I’m experimenting with neumorphism in a UI, but I’m worried about how it affects people with low vision. Are there any practical UX guidelines for making neumorphic elements more accessible?

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Neumorphism isn't designed to be visually accessible to all types of users, no matter how many new, updated, or modified guidelines are proposed.

But...

There are several options to try to solve the problem. It's as simple as finding the necessary contrast. One exercise is to look for the opposite of neumorphism = neobrutalism.

Neumorphism Neobrutalism
Soft dual shadows; subtle emboss/deboss effects; elements blend into the background Little to no depth; hard, flat shadows; elements appear boldly separate
Pastel tones, light grays, low saturation; very soft and uniform Highly saturated colors; strong contrasts; bold and vibrant combinations
Rounded corners, soft curves, almost borderless look Thick, visible borders (often dark); sharp or blocky shapes
Very subtle visual hierarchy; low contrast can make elements hard to distinguish Strong, clear hierarchy thanks to high contrast and bold framing
Smooth, clean, airy, minimal Raw, direct, intentionally “unpolished”
Calm, elegant, tactile Loud, energetic, rebellious against traditional UI norms

From here, there are two options:

  1. Try to find a middle ground between both styles (too much work in my opinion)

  2. Place a toggle button between one style and the other for users with visual impairments (my choice)

Neumorphism

neumorphism

Neumorphism example Dribbble

Neobrutalism

(AI generated from the previous image)

neobrutalism

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