MOBAPAD ChiTu Switch Controllers Compatible Switch/Lite/OLED with 6-axis Motion Control and Rumble Vibration,Turbo,ALPS Joysticks,Wireless Pro Controller with Hall Effect Sensing Joystick(Grey)
We don't know when or if this item will be back in stock.
About this item
- High-Quality Vibration Experience: Original ALPS linear motor (same as the Switch Pro controller), 320Hz high-frequency drive, dual-axis space for a lifelike vibration experience.
- Quality Assurance through Fully Automated Production: 5 million cycles of Control Silver's custom JH16 Hall-effect joystick with low power consumption, resistance to interference, and prevention of metal magnetization. Developed and manufactured in Shenzhen by Control Silver, it features an integrated mechanical structure, addressing issues with the previous JH13 split-type Hall-effect joystick.
- Durability: 5 million mechanical button presses + 5 million Control Silver JH16 Hall-effect joystick cycles ensure robust durability.
- Versatility: Similar to the NSPRO controller, it supports QMI six-axis, NFC functionality, RGB lighting adjustments, rapid fire, and macro programming.
- Customization: Offers software-based customization, including joystick dead zone adjustment, key mapping for macro programming, and lighting control.
- Extended Battery Life: The controller provides approximately 30 hours of usage (with a built-in rechargeable 1000mAh lithium battery), data sourced from the Mobapad laboratory, ensuring prolonged gaming.
- Multiple Directional Controls: Supports detachable joysticks and replaceable D-pads, providing user-friendly customization for different game genres and player preferences, such as RPG and fighting games.
- Additional Features: Supports HD vibration, NFC, six-axis motion sensing, RGB lighting adjustments, rapid fire, and macro programming to cater to diverse gaming needs.
- Platform Support: Compatible with the Switch (a perfect alternative to the original controller).
- Integrated Mechanical Structure: The joystick's mechanical design adopts an integrated structure, resolving issues found in the previous split-type Hall-effect joysticks, including metal magnetization and magnetic interference, enhancing electrical performance and consistent quality.
Check Compatibility
Customers who bought this item also bought
MOBAPAD Chitu2 HD Wireless Pro Controller for Nintendo Switch 2/1 Lite/OLED, Gamepad with TMR Glide Joysticks [ZERO Drift], HD Rumble, NFC, Mechanical Buttons, Turbo, Programming, 6 Axis GyroMOBAPADNintendo Switch 2, iOS, Windows, Nintendo Switch, AndroidFREE Shipping by AmazonGet it as soon as Friday, Apr 17
Mobapad SA1 Switch Charging Grip for Joy-Con & Mobapad M6 HD, Play While Charging, Adjustable Angle, Portable V-Shaped Charger with LED Indicators (White)MOBAPADNintendo SwitchFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Friday, Apr 17Only 8 left in stock - order soon.
Product information
| Compatible Devices | Nintendo Switch |
|---|---|
| Controller Type | Switch |
| Connectivity Technology | Bluetooth |
| Additional Features | Ergonomic, HD Rumble, Motion Sensing, Wireless |
| Button Quantity | 18 |
| Hardware Platform | Nintendo Switch |
| Power Source | Battery Powered |
| Item Weight | 0.36 Kilograms |
|---|---|
| Package Quantity | 1 |
| Item Dimensions | 5.99 x 4.13 x 2.42 inches |
Feedback
| Brand Name | MOBAPAD |
|---|---|
| Model Name | Mobapad ChiTu |
| Manufacturer | Dongguan Heng xun Energy Technology CO., Ltd. |
| Best Sellers Rank |
|
| ASIN | B0C3VC3HL3 |
| Customer Reviews | 4.1 out of 5 stars |
| Color | Grey |
|---|
Product description
From the brand
-
Mobapad official
-
Mobapad is a premium brand offering advanced gaming controllers and accessories for Nintendo Switch, PC, iOS, and Android. Our controllers feature Hall Effect joysticks, ALPS motors, six-axis motion control, and HD vibration for precise, immersive gameplay. With NFC support for Amiibo scanning and ergonomic designs, Mobapad enhances your gaming experience for both casual and competitive play.
-
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Generated from the text of customer reviewsSelect to learn more
Reviews with images
Great all around controller
Top reviews from the United States
There was a problem filtering reviews. Please reload the page.
- Reviewed in the United States on June 11, 2023Now it's not perfect but for the tech involved and how it's being implemented its very much in the right direction. 1st party controller makers like sony, nintendo, microsoft will have to soon take notes from companies like this.
What it does right:
1. Hall effect joysticks, this version of the hall effect modules are different than the ones in the 8bitdo ultimate bluetooth, and the Kingkongpro controller, im not sure the manufacturer but they are a significant upgrade. On gamepad-tester website I get about 0.6% error circularity. (Very good). There is no flickback and the precision is extremely fine tuned compared to 8bitdo's (im speaking about the points of analog input density, aka within a 1mm square zone this stick will have atleast twice the available points vs 8bitdo for example.
2. The joystick and the joystick ring are well thought out, not perfect, but the idea of having a metal ring around the lower stick that rubs against the bowl is very good. Albeit with time i'm sure there will be some form of degradation. Just much less than some that are just plastic on plastic or other more easily degradable materials. I love the fact that you can also just pop off the joysticks, i've found that i can place xbox elite 2 sticks on here , and they fit great lol. I'd rate the sticks 9.5/10 and for the price and materials used 9.8/10.
3. Face buttons, I am torn a bit here about this one, so i'll start by saying that at first i was reluctant to like them. And I kept going back and forth on whether they were good or not. Now my rating for the face buttons is about a 7.8/10. But with the caveat that once you get used to them, and dependent on what type of game you're playing they can potentially be 9+/10 rating face buttons. They are mechanical and they feel mechanical, I have a Gamesir T4 Kaleid and the click satisfaction on these are much better. They fell akin to mouse clicks. The only real issue is the fact that if you press them too hard they can depress a bit below the shell. This might sound very bad or scary, but its really not, and after you get used to the pressure you need to use, its becomes almost unnoticeable. If i were to change 1 thing i would make the face buttons either 0.3-0.5mm taller, change the shape of them to be a bit more rounded, or have the shell taper around the buttons a bit to fix this issue. Overall I really am enjoying the face buttons now.
4. I don't really care much about analog triggers so having these be digital feels great, the bumpers and triggers both fit great on the fingers and have satisfying clicks when pressed, The plastic feels cheap but smart, (if that makes sense). Very good use of the type of plastic used. and the durability feels good.
5. The dpad is a mixed bag, so it comes with 2 types , the bowl and the cross, the bowl is virtually unusable if you plan on also using the joystick, it just gets in the way, not nearly enough space for the circle shaped bowl dpad. On the other hand the cross one is great and the mechanics underneath also feel great, nice and clicky feeling, but not loud or anything, just nice tactile dpad. It could allow for a bit more range to allow you to press it further but that's very nit picky.
What it doesn't do so good
1. The back buttons are not well placed, I only really use them to play Souls games, (I use them to run) So they work fine for that. But if you want to use them without changing your grip it might not be the best controller for that. They do feel good to press otherwise, but the placement is just too far towards the center to really be useful.
2. The controller is a bit too small, the distance between the joystick and dpad need to be elongated by at least half a centimeter. as well as well as the face buttons to the right joystick. But this is a common issue for people with larger hands amongst all controllers. This one is not much different.
3. I personally prefer the shape of xbox series controllers shell and handles over the switch pro shape. The reason being is that the xbox allows your hands to more naturally hang around the grips instead of being more parallel like with switch. I also found that when gripping this controller very hard for a period of time my right middle finger wouldn't have much room to fit around the right handle so it can be a bit uncomfortable if you're used to the xbox shape and gripping hard. After a couple weeks i have adapted and it's no longer really an issue.
4. The phone app... It does work but if you're not really good with phones it can be annoying, plus i hate having to unplug from my pc to pair with bluetooth just to change my deadzone or a setting. 8bitdo software on pc is phenomenal comparatively.
I'm sure i missed some stuff but overall i would rate this controller a 9.3/10 its my main all arounder right now and i'm super digging the sticks and triggers/ facebuttons (after getting used to the face buttons)
With a few tweaks this could be the god controller for tech used.
- Reviewed in the United States on June 13, 2023I purchased this controller because I wanted an alternative to the Nintendo pro controller, but I didn't want to sacrifice any features. This does everything the pro controller does (rumble, motion controls, NFC support) for $15 less. I was never a fan of the official pro controllers - I think they feel clunky, the texture/finish feels cheap, and they're prone to the same drift issues as the Nintendo Joy-Cons. This controller feels higher quality and it's lighter, plus it has turbo and mappable back buttons (which I haven't yet bothered with during the week I've had it). The only downside is that I do find myself occasionally hitting the back buttons accidentally, but that's a super minor issue for an otherwise excellent controller. I considered quite a few alternatives that cost anywhere from $20-$80, and I'm glad I settled on this!
- Reviewed in the United States on August 9, 2023I bought it for smash ultimate and I really wanted to like it but it simply cannot handle fast buttons. The left stick can't keep up with any serious inputs. I love the buttons sound and feel even the rumble is decent and I never like rumble. The hunt for the perfect smash controller continues. Edit: I got a full refund and kept the controller so kudos for the customer care, bumped up the stars to 4 because the controllers still decent for average gamers.
4.0 out of 5 starsI bought it for smash ultimate and I really wanted to like it but it simply cannot handle fast buttons. The left stick can't keep up with any serious inputs. I love the buttons sound and feel even the rumble is decent and I never like rumble. The hunt for the perfect smash controller continues. Edit: I got a full refund and kept the controller so kudos for the customer care, bumped up the stars to 4 because the controllers still decent for average gamers.It's a decent controller for general use but not for anything competitive
Reviewed in the United States on August 9, 2023
Images in this review
- Reviewed in the United States on September 12, 2023Bottom line: I’ve only used this for one day so far and it is very similar to the Nintendo Switch Pro Controller, but so much better!!! I wish I had found it sooner!!
Physical has the same feel in hand as the Pro Controller and has the same features including rumble, motion control (gyro), and NFC for amiibo support. The biggest advantage: Customizable and additional buttons!!
Background and further details:
I commonly play the Zelda games and I have been having a somewhat recurring issue with some enemies in BotW. I’m about 50/50 on some bigger enemies where I have to do a lot of panning and moving. At some point in my excitement I will end up pushing on the L or R joystick buttons! The R is obvious, but L is the one that really gets me. I will find that once I get the pan correct, I see that I am slowly “sneaking” away from the enemy vice walking/running. Sneaking away in battle hasn’t been helpful at all so far ;).
I finally tried to find a solution. I found another controller that had programmable buttons that I thought was going to solve the issue. Sadly it didn’t have the same features as the Pro Controller and more importantly, though it had programmable extra buttons, I couldn’t change the L and R joystick buttons so I had the same issue.
That led to finding this controller. Within 30 minutes of receiving this controller, I had it set up the most optimal way for me using the app on my iPhone. Shortly after I had it on the Nintendo Switch and tested it out. So far, it just feels a little bit better than the Pro Controller with the added benefit that I resolved the issue I was having before my quest for a better controller. I haven’t even tried the extra turbo and macro buttons yet. If I have any issues, I will update this review.
What I wis was enabled/improved by the manufacturer:
1: I wish there was an option to set regular buttons to ‘Blank’ similar to the extra buttons. Right now, you can only change them to function as another button. I have set those pesky (to me) L and R joystick buttons to something I think will be benign, but setting to Blank ( non-functional) would be optimal.
2: I think it would be nice to be able program the turbo and macro buttons in the app. I noticed you can’t right now, but seems like if you already know what you want, that would be great way to do it. I’m also assuming that since you can’t set them in the app that if you set them in game, they won’t be saved in a profile/ code when you go back into the app.







