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Programming Game AI by Example Tapa blanda – 14 octubre 2004
Opciones de compra y complementos
- ISBN-101556220782
- ISBN-13978-1556220784
- Edición1.
- EditorialWordware Publishing Inc.
- Fecha de publicación14 octubre 2004
- IdiomaInglés
- Dimensiones16.51 x 2.54 x 22.86 cm
- Longitud de impresión495 páginas
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Detalles del producto
- Editorial : Wordware Publishing Inc.
- Fecha de publicación : 14 octubre 2004
- Edición : 1.
- Idioma : Inglés
- Longitud de impresión : 495 páginas
- ISBN-10 : 1556220782
- ISBN-13 : 978-1556220784
- Peso del producto : 680 g
- Dimensiones : 16.51 x 2.54 x 22.86 cm
- Parte de la serie : Wordware Game Developer's Library
- Opiniones de los clientes:
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- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella5 estrellas74%19%5%1%1%74%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella4 estrellas74%19%5%1%1%19%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella3 estrellas74%19%5%1%1%5%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella2 estrellas74%19%5%1%1%1%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella1 estrella74%19%5%1%1%1%
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- Reseñado en España el 31 de agosto de 2017Formato: Tapa blandaCompra verificadaThe book is really comprehensive, even including a full chapter about mathematical and physical concepts before beggining with the code. All the code examples are well explained, and it's easy to apply them to whatever language you are coding on, if you are not usibg C++
Keep in mind that this book is intended for users that already know how the basics of programming, not the absolute begginers.
- Reseñado en España el 13 de octubre de 2014Formato: Tapa blandaCompra verificadaThe perfect book to start to develop games with Artificial Intelligence. With totally cleared explained examples. I think you have to know to programme beforehand to understand whole code examples.
Reseñas más importantes de otros países
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cyberealityReseñado en Estados Unidos el 27 de agosto de 20155,0 de 5 estrellas A Stellar Book On All Accounts. A Must Have For AI Coders.
Programming Game AI By Example by Mat Buckland is one of those books that comes highly recommended and was one I had been meaning to read for a long time. In fact, I originally purchased the paperback in 2006 and never got around to reading it. The interesting part is that the book is still very much relevant today and is not dated in the least. Well now maybe some of the engines and middleware have this stuff built in, but the fundamentals I think I still important to understand.
The book starts with a quick primer on math and physics. The basics are explained, like Cartesian coordinates, trigonometry, vectors, coordinate spaces, and some physics. Like most people reading a book of this level, the beginning was a light refresher. However, I’m a big stickler for reading books from cover to cover with no skipping around, so I did not mind a short recap. Next Buckland gets into state-driven design and demonstrates a simple command-line app using the concepts. I found this approach successful, and it was able to show the concepts without complex 2D or 3D math getting in the way.
He followed up with autonomous moving agents, mostly based on steering behaviors. I was already somewhat familiar with steering behaviors, but I found the author’s description and code to be clear and concise and explained the concept better than I’ve seen before. He then applies the previous topics to a simple soccer game. This was a great next step, and really compiled the knowledge being taught into something concrete. In the next chapter, the author went into graphs; what they are, how to use them, and some popular algorithms link Dijkstra and A*. I always wanted to know what A* was, and this book explains it fairly well.
Buckland then devotes a section to cover scripting languages and why they are useful. In this case, he chose Lua (not a bad choice) and explains some basics about the language, how to interface it with C++, and creates a simple finite state machine. This chapter is helpful even if you’re not coding AI and just need a scripting language for your game or engine (provided you like Lua). In fact, a lot of the concepts in this book are generic enough that they can be applied to multiple fields of interest for game developers.
Next, the author creates a simple overhead game framework used in the subsequent examples. Using this framework he then shows practical path planning, goal driven agent behavior, and finishes up with fuzzy logic. Fuzzy logic is another one of those buzzwords that always intrigued me but I never really understood. Buckland concludes with a quite excellent explanation of the concept.
Overall I found this book to be stellar on all accounts. I feel that any game developer could gain insight from this text, even if they aren’t primarily working with AI programming. The scripting coverage could be used in many games, and the algorithms covered are generic enough to apply to different disciplines. While this is the first book I’ve read on AI, I really can’t imagine a better introduction. Highly recommended.
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pocketcitygameReseñado en Canadá el 11 de mayo de 20175,0 de 5 estrellas I thought this was a great book. Starts with simple concepts like state machines ...
Formato: Tapa blandaCompra verificadaI thought this was a great book. Starts with simple concepts like state machines and works its way up. This examples in this book also helped me with structuring code in general. A great introduction to game AI that should get any indie developer up to speed with implementing most the common AI patterns. This is one of the books I use as reference as I work on my latest indie city building game, Pocket City.
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AndersonReseñado en Brasil el 17 de mayo de 20225,0 de 5 estrellas Livro sensacional
Formato: Tapa blandaCompra verificada
5,0 de 5 estrellas
AndersonLivro sensacional
Reseñado en Brasil el 17 de mayo de 2022
Imágenes de esta reseña
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SofiaReseñado en Australia el 15 de enero de 20245,0 de 5 estrellas Awesome
Formato: Tapa blandaCompra verificadaThe book save arrive and faster.This is why I need.thank you,you’re the best👍everything are awesome.very very recommended store.
The book save arrive and faster.This is why I need.thank you,you’re the best👍everything are awesome.very very recommended store.5,0 de 5 estrellas
SofiaAwesome
Reseñado en Australia el 15 de enero de 2024
Imágenes de esta reseña
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D.AReseñado en el Reino Unido el 18 de diciembre de 20105,0 de 5 estrellas I found it really useful for implementing steering behaviours
Formato: Tapa blandaCompra verificadaI think this is a great book. Clearly written and does not not assume any prior knowledge. I must say that I 've only used it
for the implementation of steering behaviours until now so I can not comment on the rest. Also a minor disadvantage is that
I do not have a way to compile the code on a mac (please let me know if I am wrong on that).



