To resolve an instance with multiple constructors using Unity, you can use the InjectionConstructor attribute or the InjectionConstructor method during registration. Here's an example:
using Unity; using Unity.Injection; public class MyClass { private readonly ILogger logger; private readonly IDataProvider dataProvider; public MyClass(ILogger logger) { this.logger = logger; this.dataProvider = null; } public MyClass(ILogger logger, IDataProvider dataProvider) { this.logger = logger; this.dataProvider = dataProvider; } // Other methods and properties } In this example, MyClass has two constructors: one that takes only an ILogger parameter and another that takes both an ILogger and an IDataProvider parameter.
Now, let's see how to resolve MyClass using Unity:
var container = new UnityContainer(); // Register ILogger and IDataProvider implementations // Register MyClass using the InjectionConstructor attribute container.RegisterType<MyClass>( new InjectionConstructor(typeof(ILogger), typeof(IDataProvider)) ); // or using the InjectionConstructor method container.RegisterType<MyClass>( new InjectionConstructor( new ResolvedParameter<ILogger>(), new ResolvedParameter<IDataProvider>() ) ); // Resolve an instance of MyClass var myClassInstance = container.Resolve<MyClass>();
In the code above, we create a UnityContainer and register the ILogger and IDataProvider implementations. Then, we register MyClass using either the InjectionConstructor attribute or the InjectionConstructor method. Both approaches specify the types of parameters to be injected. Finally, we resolve an instance of MyClass from the container.
Unity will automatically select the appropriate constructor based on the registered type's constructors and the available dependencies. If you have explicitly registered multiple constructors for the same type, Unity will choose the one that matches the registered dependencies.
Note that you need to make sure that Unity is properly set up with the required implementations of ILogger and IDataProvider so that the resolution can be successful.
"Unity resolve instance with multiple constructors"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor(typeof(IService), typeof(IOtherService))); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with specific constructor parameters"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor("parameter1", 42)); var resolvedInstance = container.Resolve<MyClass>(); "Unity resolve instance with default constructor"
var container = new UnityContainer(); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with parameterless constructor"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor()); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with attribute-based constructor selection"
public class MyClass { [InjectionConstructor] public MyClass(IService service) { /* ... */ } public MyClass(IOtherService otherService) { /* ... */ } } var container = new UnityContainer(); var resolvedInstance = container.Resolve<MyClass>(); "Unity resolve instance with named constructor"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor("namedConstructor")); var resolvedInstance = container.Resolve<MyClass>("namedConstructor"); "Unity resolve instance with custom constructor selection logic"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor(new ResolvedParameter(typeof(IService)))); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with dependency injection using specific constructor"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor(new ResolvedParameter(typeof(IService)))); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with constructor injection based on runtime conditions"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor(new ResolvedParameter(typeof(IService)))); var resolvedInstance = container.Resolve<MyClass>();
"Unity resolve instance with multiple named constructor parameters"
var container = new UnityContainer(); container.RegisterType<MyClass>( new InjectionConstructor(new ResolvedParameter("param1", typeof(IService)), new ResolvedParameter("param2", typeof(IOtherService)))); var resolvedInstance = container.Resolve<MyClass>(); pg-restore coronasdk logcat androidx summary css-loader termux user-interaction nco angular-router