LiteEntitySystem 1.2.2
.NET 8.0 This package targets .NET 8.0. The package is compatible with this framework or higher. .NET Standard 2.1 This package targets .NET Standard 2.1. The package is compatible with this framework or higher.
dotnet add package LiteEntitySystem --version 1.2.2
NuGet\Install-Package LiteEntitySystem -Version 1.2.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LiteEntitySystem" Version="1.2.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="LiteEntitySystem" Version="1.2.2" />
<PackageReference Include="LiteEntitySystem" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add LiteEntitySystem --version 1.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: LiteEntitySystem, 1.2.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package LiteEntitySystem@1.2.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=LiteEntitySystem&version=1.2.2
#tool nuget:?package=LiteEntitySystem&version=1.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
LiteEntitySystem
Pure C# HighLevel API for multiplayer games using .NET Standard 2.1
Build
NuGet

Releases 
Manual installation notices
Please use Roslyn Analyzer (inside AnalyzerBinary) to prevent errors when assigning SyncVars. Only SyncVar.Value can be changed (never do x = new SyncVar())
Features
- .NET Standard 2.1 and pure C# (but with some IL magic)
- Can be used with Unity (2021.2 and later), Godot, Monogame or just pure .net
- Can be used for creation any multiplayer game (2d,3d,4d,...), but best suited for fast paced games like FPS/TPS shooters and action rpg
- Can handle up to 255 players on one instance
- Works with Unity IL2CPP
- Epic speed
- Lag compensation
- Serialization of custom types (like strings,lists,arrays,jsons,etc)
- Synchronized variables (with optional notifications on change)
- Client-side prediction
- Client-side spawn prediction (for projectiles)
- Remote procedure calls (RPC) with compile-time checks
- Client input system
- Basic hierarchy system (childs, parent)
- Controllers and Pawns concept
- Interpolation system (local and remote for smooth visuals)
- Delta-compressed state synchronization and input
- LZ4 compression of initial world state
- Also works as game logic engine
- LiteNetLib as default transport, but you can implement any other transport
Dependencies
- LiteNetLib 2.x: https://github.com/RevenantX/LiteNetLib
- LZ4: https://github.com/MiloszKrajewski/K4os.Compression.LZ4
Support developer
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard. -
.NETStandard 2.1
- K4os.Compression.LZ4 (>= 1.3.8)
- LiteNetLib (>= 2.0.1)
-
net8.0
- K4os.Compression.LZ4 (>= 1.3.8)
- LiteNetLib (>= 2.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.