Unity at aGlance Cross platform game engine (desktop, mobile, console, AR, VR) ‑ Developed by Unity Technologies; first released June 2005 (Apple WWDC) Originally built for Mac OS X; now supports 19+ build targets Popular for iOS & Android development; easy for beginners & indies Used for 3D & 2D games, simulations, film, automotive, AEC, U.S. Armed Forces
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Unity 1.0 (2005) Launched at Apple WWDC by Scott Forstall Goal: democratize game development Initial platform: Mac OS X (later Windows & Web) Runner up – Apple Design Awards (Best Use of Mac OS X ‑ Graphics)
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Unity 2.x (20072009) ‑ Unity 2.0 (2007) – 50+ new features Added: terrain engine, real time shadows/lights, video playback, ‑ VCS iPhone support after App Store launch (2008) Unity 2.5 (2009) – Windows editor
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Unity 3.0 (2010) Released Sept 2010; added Android support Features: Beast lightmapping, deferred rendering, tree editor, UV tools By 2012: 1.3 M+ developers; top mobile engine (Game Developer Magazine)
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Unity 4.x (20122014) ‑ Released Nov 2012 – DirectX 11, Adobe Flash, Mecanim animation, Linux preview Facebook SDK (2013) – campaign tracking, deep linking, sharing Facebook PC gaming platform built with Unity
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Unity 5.x (20152017) ‑ Lighting, audio & rendering overhaul; WebGL (plugin free) ‑ Real time GI, PhysX 3.3, cinematic image effects, Unity Cloud ‑ Experimental Linux editor Unity 5.6 (2017) – Nintendo Switch, Vulkan API, 360° 4K video
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Unity 2017 Realtime graphics engine, color grading, analytics & reporting ‑ Timeline (drag and drop cut scenes) & Cinemachine (smart ‑ ‑ ‑ cameras) 2017.2 – Autodesk 3DS Max & Maya integration
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Unity 2018 ScriptableRender Pipeline (HDRP & LWRP/URP) Machine Learning tools (Imitation Learning) Unity Hub for multi version management ‑ Released C# reference source code
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Unity 2020 2021 ‑ 3 B+ monthly downloads; 15 K+ new projects daily Mixed & Augmented Reality Studio (MARS) Apple Silicon editor support Bolt visual scripting, new multiplayer library, volumetric clouds (HDRP)
Console & XRTargets Consoles: PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch XR: Oculus, PS VR / VR2, HoloLens, Magic Leap, ARCore, ARKit, Steam VR, Cardboard
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Former & RegionalPlatforms Retired: Wii, Wii U, PS3, PS Vita, Xbox 360, 3DS, Windows Phone, Tizen, etc. Unity Web Player deprecated in favor of WebGL Aug 2023: Unity China ‘Tuanjie Engine’ (Unity 2022 LTS), supports Weixin Mini Game, OpenHarmony, AliOS
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Licensing Overview 2016– switched from perpetual to subscription Free tier for revenue < $200 K/yr Unity Plus (mid tier), Unity Pro (>$200 K or console dev) ‑ Console devs need Unity Pro or Preferred Platform License Key (Sony/Nintendo)
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Unity in VideoGames Hit titles: Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber, Cuphead Early adopters (2007): Splume, Magical Flying Pink Pony, Global Conflicts: Palestine 2018 stats: ~50 % of mobile games, 60 % of AR/VR content ~90 % content on HoloLens & Samsung Gear VR
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Machine Learning &AI Unity ML Agents enables deep reinforcement learning in virtual ‑ worlds Agents learn strategies for robots & self driving cars ‑ Used by Alphabet’s DeepMind for AI research
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Unity Beyond Games Film: ‘Adam’ short, Neill Blomkamp’s Oats Studios, Disney’s ‘Baymax Dreams’ & ‘The Lion King’ backgrounds Automotive: virtual prototypes, assembly line simulation, worker ‑ training AEC: real time architectural viz, engineering sims, construction ‑ planning United States Armed Forces simulations & training
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Key Takeaways Unityevolved from Mac only engine to dominant real time 3D ‑ ‑ platform Powers games, AR/VR, AI research, film, automotive & more Continuous innovation: SRP, XR, AI tools, generative content (Unity 6)