Here is a more complete answer about what has changed from 0.9.x to 1.x.
// send to current request socket client socket.emit('message', "this is a test");// Hasn't changed // sending to all clients, include sender io.sockets.emit('message', "this is a test"); // Old way, still compatible io.emit('message', 'this is a test');// New way, works only in 1.x // sending to all clients except sender socket.broadcast.emit('message', "this is a test");// Hasn't changed // sending to all clients in 'game' room(channel) except sender socket.broadcast.to('game').emit('message', 'nice game');// Hasn't changed // sending to all clients in 'game' room(channel), include sender io.sockets.in('game').emit('message', 'cool game');// Old way, DOES NOT WORK ANYMORE io.in('game').emit('message', 'cool game');// New way io.to('game').emit('message', 'cool game');// New way, "in" or "to" are the exact same: "And then simply use to or in (they are the same) when broadcasting or emitting:" from http://socket.io/docs/rooms-and-namespaces/ // sending to individual socketid, socketid is like a room io.sockets.socket(socketid).emit('message', 'for your eyes only');// Old way, DOES NOT WORK ANYMORE socket.broadcast.to(socketid).emit('message', 'for your eyes only');// New way
I wanted to edit the post of @soyuka but my edit was rejected by peer-review.