Actually I need to move my sprite as long as button is pressed and the sprite should be stopped when button is released.
My code is below:
CCMenuItemFont *item1 = [CCMenuItemFont itemFromString: @"icon.png" target:self selector:@selector(doit)]; CCMenu * taskMenu = [CCMenu menuWithItems:item1, nil]; [self addChild:taskMenu]; -void()doit { spritevelocity = 80; } The above code makes my sprite keep on moving when the button is tapped, but I need to stop my sprite as soon as button is released.
I tried below code but no success:
-void()doit { buttonpressed = YES; if (buttonpressed) { spritevelocity = 80; } } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { buttonpressed = NO; } Note:I just wanted to make spritevelocity = 0 to stop my sprite,,That is i want spritevelocity = 0 when button is released