I made an application for iPhone and now I want to make it universal to be able to run full screen on iPad.
The app is 40MB large and displays many images stored in the bundle. They are sized for the iPhone screen. What is the best way to manage this?
If I add larger images for iPad, the app will very big. Can I make one source folder for iPad content and one for iPhone content, then the right one will be downloaded when the customers buys the app? I'm kind of confused about it all, and my searching isn't leading to anything.
I also read that I can use the same classes (.h/.m) for iPhone and iPad storyboard scenes. Then what about the code that is different for iPad, how to manage this? And what kind of codes could that be? I'm kind of confused about this, some guidance would be great.
I use Xcode 4 with storyboards and the app is very basic, just some UITableViews and UIViews with buttons, textfields, images and labels and some actions sheets, that's pretty much it..and a .plist to manage data.
So far I have just changed the target to "Universal" and added a storyboard file for iPad, and waiting for some basic guidelines before I start on something. Hope you understand my issues. Thanks. :-)