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I have a set of images with me, I wish to run them through a loop , and save it as a video file in sdcard. Is there any default utility in android which I can use. ? Any libraries that can fulfill my requirement. ?

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You need a library for creating these. There are some post here about that:

Java Package to create video

Video Creation with Xuggler

Tutorial :

Tutorial To create Video from Xuggler

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There is no built in Android library that supports this functionality. This SO post suggest the use of the ffmpeg written in C/C++ via a Java port or using the Android NDK.

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Used Java javacpp.jar and javacv.jar in your android project to create series of Images to Video

Below Code Use to create video

recorder = new FFmpegFrameRecorder("Videofilename", 480, 480); try { recorder.setVideoCodec(13); recorder.setFrameRate(0.4d); recorder.setPixelFormat(0); recorder.setVideoQuality(1.0d); recorder.setVideoBitrate(4000); startTime = System.currentTimeMillis(); recorder.start(); int time = Integer.parseInt(params[0]); resp = "Slept for " + time + " milliseconds"; for (int i = 0; i < iplimage.length; i++) { long t = 1000 * (System.currentTimeMillis() - startTime); if (t < recorder.getTimestamp()) { t = recorder.getTimestamp() + 1000; } recorder.setTimestamp(t); recorder.record(iplimage[i]); } } catch (Exception e) { e.printStackTrace(); } 

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where are the jar file ? No links.
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An object used to create frame-by-frame animations, defined by a series of Drawable objects, which can be used as a View object's background.

The simplest way to create a frame-by-frame animation is to define the animation in an XML file, placed in the res/drawable/ folder, and set it as the background to a View object. Then, call start() to run the animation.

An AnimationDrawable defined in XML consists of a single element, and a series of nested tags. Each item defines a frame of the animation. See the example below.

spin_animation.xml file in res/drawable/ folder:

<!-- Animation frames are wheel0.png -- wheel5.png files inside the res/drawable/ folder --> <animation-list android:id="@+id/selected" android:oneshot="false"> <item android:drawable="@drawable/wheel0" android:duration="50" /> <item android:drawable="@drawable/wheel1" android:duration="50" /> <item android:drawable="@drawable/wheel2" android:duration="50" /> <item android:drawable="@drawable/wheel3" android:duration="50" /> <item android:drawable="@drawable/wheel4" android:duration="50" /> <item android:drawable="@drawable/wheel5" android:duration="50" /> </animation-list> 

Here is the code to load and play this animation.

 // Load the ImageView that will host the animation and // set its background to our AnimationDrawable XML resource. ImageView img = (ImageView)findViewById(R.id.spinning_wheel_image); img.setBackgroundResource(R.drawable.spin_animation); // Get the background, which has been compiled to an AnimationDrawable object. AnimationDrawable frameAnimation = (AnimationDrawable) img.getBackground(); // Start the animation (looped playback by default). frameAnimation.start(); 

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Thanks @Aakash but how are you planning to save it as a video file ?

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