1050

I need to write a unit test for a method that takes a stream which comes from a text file. I would like to do do something like this:

Stream s = GenerateStreamFromString("a,b \n c,d"); 
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15 Answers 15

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public static Stream GenerateStreamFromString(string s) { var stream = new MemoryStream(); var writer = new StreamWriter(stream); writer.Write(s); writer.Flush(); stream.Position = 0; return stream; } 

Don't forget to use Using:

using (var stream = GenerateStreamFromString("a,b \n c,d")) { // ... Do stuff to stream } 

About the StreamWriter not being disposed. StreamWriter is just a wrapper around the base stream, and doesn't use any resources that need to be disposed. The Dispose method will close the underlying Stream that StreamWriter is writing to. In this case that is the MemoryStream we want to return.

In .NET 4.5 there is now an overload for StreamWriter that keeps the underlying stream open after the writer is disposed of, but this code does the same thing and works with other versions of .NET too.

See Is there any way to close a StreamWriter without closing its BaseStream?

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15 Comments

An important point concept to point out is that a stream is composed of bytes, while a string is composed of characters. It is crucial to understand that converting a character to one or more bytes (or to a Stream as in this case) always uses (or assumes) a particular encoding. This answer, while correct in some cases, uses the Default encoding, and may not be suitable in general. Explicitly passing an Encoding to the StreamWriter constructor would make it more apparent that the author needs to consider the implications of Encoding.
You say "Don't forget to use the Using" for using the stream, but in your GenerateStreamFromString method you are not using the Using with the StreamWriter. Is there a reason for this?
@Ben Yes. If you dispose of the StreamWriter the underlying stream will also be closed. We don't want that. The only reason the Writer is disposable is to clean up the stream, so it is safe to ignore.
It should also be noted, that the entire string is copied to a memory which may be important for large strings because now we have one extra copy in the memory.
@ahong Not really. StreamWriter is probably doing what you said internally anyway. The advantage is encapsulation and simpler code, but at the cost of abstracting things like encoding away. It depends on what you're trying to achieve.
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1059

Another solution:

public static MemoryStream GenerateStreamFromString(string value) { return new MemoryStream(Encoding.UTF8.GetBytes(value ?? "")); } 

8 Comments

Just in case someone uses this with an XML string deserialization, I had to switch UTF8 to Unicode for it to work without a flag. Great post!!!
I like this one (with Rhyous's tweak and the trivial extra sugar for use as an extension method) better than the accepted answer; more flexible, fewer LOC and fewer objects involved (no explicit need for a StreamWriter)
new MemoryStream(Encoding.UTF8.GetBytes("\ufeff" + (value ?? "")) if you need to have the BOM included at the beginning of the stream
This is very compact syntax but it's going to cause a lot of allocations of byte[] so beware in high performance code.
This solution still left the opportunity to make the stream readonly. new MemoryStream( value, false ). You cannot make a stream readonly if you have to write it with a stream writer.
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Add this to a static string utility class:

public static Stream ToStream(this string str) { MemoryStream stream = new MemoryStream(); StreamWriter writer = new StreamWriter(stream); writer.Write(str); writer.Flush(); stream.Position = 0; return stream; } 

This adds an extension function so you can simply:

using (var stringStream = "My string".ToStream()) { // use stringStream } 

4 Comments

I discovered that the returned stream gets closed (causing semi-random exceptions) when the garbage collector cleans up the StreamWriter. The fix was to use a different constructor - one that allowed me to specify leaveOpen.
Shouldn't the StreamWriter be disposed?
The using statement will dispose the stream writer after the variable leaves scope.
@Bevan Okay, just to be overly sure, the only constructor I saw with leaveOpen was this one: public StreamWriter(System.IO.Stream stream, System.Text.Encoding? encoding = default, int bufferSize = -1, bool leaveOpen = false); For those who want to cut & paste, usage appears to be: StreamWriter writer = new StreamWriter(stream, leaveOpen: true); Look good?
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public Stream GenerateStreamFromString(string s) { return new MemoryStream(Encoding.UTF8.GetBytes(s)); } 

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53

Modernized and slightly modified version of the extension methods for ToStream:

public static Stream ToStream(this string value) => ToStream(value, Encoding.UTF8); public static Stream ToStream(this string value, Encoding encoding) => new MemoryStream(encoding.GetBytes(value ?? string.Empty)); 

Modification as suggested in @Palec's comment of @Shaun Bowe answer.


Or as a one-liner (suggested by @satnhak):

public static Stream ToStream(this string value, Encoding encoding = null) => new MemoryStream((encoding ?? Encoding.UTF8).GetBytes(value ?? string.Empty)); 

1 Comment

public static Stream ToStream(this string value, Encoding encoding = null) => new MemoryStream((encoding ?? Encoding.UTF8).GetBytes(value ?? string.Empty));
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I used a mix of answers like this:

public static Stream ToStream(this string str, Encoding enc = null) { enc = enc ?? Encoding.UTF8; return new MemoryStream(enc.GetBytes(str ?? "")); } 

And then I use it like this:

String someStr="This is a Test"; Encoding enc = getEncodingFromSomeWhere(); using (Stream stream = someStr.ToStream(enc)) { // Do something with the stream.... } 

3 Comments

Thomas,why down vote ? enc= enc ?? Encoding.UTF8 allows me to specifically ask stream with specific encoding , or a default of UTF8 , and because in .net(as far i use it .net 4.0 ) you can't give a reference type other than string a default value in function signature this line is necessary, does that make sense ?
mentioning that you need to put this in a separate class (non generic static class?) is also helpful and reduce the down votes.
could it further be reduced to this? public static Stream ToStream(this string str, Encoding enc = Encoding.UTF8) { return new MemoryStream(enc.GetBytes(str ?? "")); }
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Use the MemoryStream class, calling Encoding.GetBytes to turn your string into an array of bytes first.

Do you subsequently need a TextReader on the stream? If so, you could supply a StringReader directly, and bypass the MemoryStream and Encoding steps.

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18

We use the extension methods listed below. I think you should make the developer make a decision about the encoding, so there is less magic involved.

public static class StringExtensions { public static Stream ToStream(this string s) { return s.ToStream(Encoding.UTF8); } public static Stream ToStream(this string s, Encoding encoding) { return new MemoryStream(encoding.GetBytes(s ?? "")); } } 

1 Comment

I would prefer to implement the first method as return ToStream(s, Encoding.UTF8);. In the current implementation (return s.ToStream(Encoding.UTF8);, the developer is forced to think harder to grasp the code and it seems that the case of s == null is unhandled and throws NullReferenceException.
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If you need to change the encoding I vote for @ShaunBowe's solution. But every answer here copies the whole string in memory at least once. The answers with ToCharArray + BlockCopy combo do it twice.

If that matters here is a simple Stream wrapper for the raw UTF-16 string. If used with a StreamReader select Encoding.Unicode for it:

public class StringStream : Stream { private readonly string str; public override bool CanRead => true; public override bool CanSeek => true; public override bool CanWrite => false; public override long Length => str.Length * 2; public override long Position { get; set; } // TODO: bounds check public StringStream(string s) => str = s ?? throw new ArgumentNullException(nameof(s)); public override long Seek(long offset, SeekOrigin origin) { switch (origin) { case SeekOrigin.Begin: Position = offset; break; case SeekOrigin.Current: Position += offset; break; case SeekOrigin.End: Position = Length - offset; break; } return Position; } private byte this[int i] => (i & 1) == 0 ? (byte)(str[i / 2] & 0xFF) : (byte)(str[i / 2] >> 8); public override int Read(byte[] buffer, int offset, int count) { // TODO: bounds check var len = Math.Min(count, Length - Position); for (int i = 0; i < len; i++) buffer[offset++] = this[(int)(Position++)]; return (int)len; } public override int ReadByte() => Position >= Length ? -1 : this[(int)Position++]; public override void Flush() { } public override void SetLength(long value) => throw new NotSupportedException(); public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException(); public override string ToString() => str; // ;) } 

And here is a more complete solution with necessary bound checks (derived from MemoryStream so it has ToArray and WriteTo methods as well).

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13

Now with C# 11, we can do this in one line:

var ms = new MemoryStream("some string"u8.ToArray()); 

Details about Utf8 Strings Literals can be found here https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-11.0/utf8-string-literals#detailed-design

1 Comment

Very compact syntax
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I think you can benefit from using a MemoryStream. You can fill it with the string bytes that you obtain by using the GetBytes method of the Encoding class.

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9

Here you go:

private Stream GenerateStreamFromString(String p) { Byte[] bytes = UTF8Encoding.GetBytes(p); MemoryStream strm = new MemoryStream(); strm.Write(bytes, 0, bytes.Length); return strm; } 

1 Comment

The position needs to be reset after writing. Better to use the constructor, as in joelnet's answer.
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Using a memorystream which can be done via extension methods.

public static class StreamExtensions { public static Stream ToStream(this string @this, Encoding encoding) => new MemoryStream(encoding.GetBytes(@this)); public static Stream ToStream(this string @this) => new MemoryStream(Encoding.UTF8.GetBytes(@this)); } 

It is also possible to instead have a Disposable building block that uses functional programming. Instead of returning a memory stream, instead have a byte array returned and close the memory stream as soon as possible.

Using this approach we can have an extension method:

public static class Disposable { public static TResult Using<TDisposable, TResult>(Func<TDisposable> factory, Func<TDisposable, TResult> fn) where TDisposable : IDisposable { using (var disp = factory()){ return fn(disp); } } } 

And some demo usage here :

string someLatin = "Si vis pacem para bellum"; var bytes = Disposable.Using(() => new MemoryStream(), mem => { mem.Write(Encoding.UTF8.GetBytes(someLatin)); return mem.ToArray(); }); Console.WriteLine(Encoding.UTF8.GetString(bytes.ToArray())); 

Your tests will then have a byte array and have less side effects to worry about such as a stream lying around and must be disposed later. This might not be an option if you are going to specifically do some particular stream operations further down into your tests besides just reading out the byte array from a stream.

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0

If you don't care about encoding, this is a stream wrapper with zero allocation using spans. Also, the block copy has no branching.

This is written in dotnet 8 with c# 12, so you may need to adapt a bit if using a lower version.

class StringStream(string @string) : Stream { private readonly string _string = @string; private int _position = 0; public override bool CanRead => true; public override bool CanSeek => true; public override bool CanWrite => false; public override long Length => _string.Length * sizeof(char); public override long Position { get => _position; set { ArgumentOutOfRangeException.ThrowIfGreaterThan(value, Length); _position = (int)value; } } public override void Flush() { } public override int Read(byte[] buffer, int offset, int count) { if (_position >= Length) { return 0; } int nbytes = ReadWindow(buffer.AsSpan(offset, count)); _position += nbytes; return nbytes; } private int ReadWindow(Span<byte> buffer) { int nbytes = buffer.Length; if (_position + nbytes > Length) { nbytes = (int)Length - _position; } if (nbytes <= 0) { // No data left return 0; } int alignSkew = _position & 1; var strPos = (_position - alignSkew) / sizeof(char); var window = _string.AsSpan(strPos); var windowBytes = MemoryMarshal.AsBytes(window).Slice(alignSkew, nbytes); windowBytes.CopyTo(buffer); return windowBytes.Length; } public override long Seek(long offset, SeekOrigin origin) { long newPosition = origin switch { SeekOrigin.Begin => offset, SeekOrigin.Current => _position + offset, SeekOrigin.End => Length + offset, _ => throw new ArgumentOutOfRangeException(nameof(origin)) }; if (newPosition < 0 || newPosition > Length) { throw new ArgumentOutOfRangeException(nameof(offset)); } _position = (int)newPosition; return _position; } public override void SetLength(long value) { throw new NotSupportedException(); } public override void Write(byte[] buffer, int offset, int count) { throw new NotSupportedException(); } } 

1 Comment

Thank you for your interest in contributing to the Stack Overflow community. This question already has quite a few answers—including one that has been extensively validated by the community. Are you certain your approach hasn’t been given previously? If so, it would be useful to explain how your approach is different, under what circumstances your approach might be preferred, and/or why you think the previous answers aren’t sufficient. Can you kindly edit your answer to offer an explanation?
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A good combination of String extensions:

public static byte[] GetBytes(this string str) { byte[] bytes = new byte[str.Length * sizeof(char)]; System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length); return bytes; } public static Stream ToStream(this string str) { Stream stringStream = new MemoryStream(); stringStream.Read(str.GetBytes(), 0, str.Length); return stringStream; } 

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