I'm implementing a data link layer using a producer/consumer pattern. The data link layer has its own thread and state machine to communicate the data link protocol over the wire (Ethernet, RS-232...). The interface to the physical layer is represented as a System.IO.Stream. Another thread writes messages to and reads messages from the data link object.
The data link object has an idle state that must wait for one of four conditions:
- A byte is received
- A message is available from the network thread
- The keep-alive timer has expired
- All communication was cancelled by the network layer
I'm having a difficult time figuring out the best way to do this without splitting up communication into a read/write thread (thereby significantly increasing the complexity). Here's how I can get 3 out of 4:
// Read a byte from 'stream'. Timeout after 10 sec. Monitor the cancellation token. stream.ReadTimeout = 10000; await stream.ReadAsync(buf, 0, 1, cts.Token); or
BlockingCollection<byte[]> SendQueue = new ...; ... // Check for a message from network layer. Timeout after 10 seconds. // Monitor cancellation token. SendQueue.TryTake(out msg, 10000, cts.Token); What should I do to block the thread, waiting for all four conditions? All recommendations are welcome. I'm not set on any architecture or data structures.
EDIT: ******** Thanks for the help everyone. Here's my solution ********
First I don't think there was an asynchronous implementation of the producer/consumer queue. So I implemented something similar to this stackoverflow post.
I needed an external and internal cancellation source to stop the consumer thread and cancel the intermediate tasks, respectively, similar to this article.
byte[] buf = new byte[1]; using (CancellationTokenSource internalTokenSource = new CancellationTokenSource()) { CancellationToken internalToken = internalTokenSource.Token; CancellationToken stopToken = stopTokenSource.Token; using (CancellationTokenSource linkedCts = CancellationTokenSource.CreateLinkedTokenSource(stopToken, internalToken)) { CancellationToken ct = linkedCts.Token; Task<int> readTask = m_stream.ReadAsync(buf, 0, 1, ct); Task<byte[]> msgTask = m_sendQueue.DequeueAsync(ct); Task keepAliveTask = Task.Delay(m_keepAliveTime, ct); // Wait for at least one task to complete await Task.WhenAny(readTask, msgTask, keepAliveTask); // Next cancel the other tasks internalTokenSource.Cancel(); try { await Task.WhenAll(readTask, msgTask, keepAliveTask); } catch (OperationCanceledException e) { if (e.CancellationToken == stopToken) throw; } if (msgTask.IsCompleted) // Send the network layer message else if (readTask.IsCompleted) // Process the byte from the physical layer else Contract.Assert(keepAliveTask.IsCompleted); // Send a keep alive message } }
await Task.WhenAny(...)might help.