I use this line to rotate object using mouse:
this._obj.transform.Rotate(new Vector3(0, -Input.GetAxis("Mouse X"), 0), Time.unscaledDeltaTime * this.speed); But I would like to smooth this out, with some delay like in Sketchfab when you use the mouse to rotate the object, just not sure how to do this properly. I'm not really familiar with the Quaternions that much.
Can someone give me some advice on how I just approach this?
this._obj.transform.Rotate(Vector3.down, Time.unscaledDeltaTime * this.speed * Input.GetAxis("Mouse X"));