I'm using the following code to load an image from file into a bitmap image class to display to the user at a particular size:
BitmapImage resized = new BitmapImage(); FileStream fs = new FileStream(ImageSource, FileMode.Open); MemoryStream ms = new MemoryStream(); fs.CopyTo(ms); fs.Close(); resized.BeginInit(); resized.CacheOption = BitmapCacheOption.OnDemand; resized.DecodePixelHeight = (int)(_imageBaseHeight * zoomRate); resized.DecodePixelWidth = (int)(_imageBaseWidth * zoomRate); resized.StreamSource = ms; resized.EndInit(); ImageDisplay = resized; The problem is that sometimes, on particularly large images, this will fail silently and display a blank image without raising an exception. Is there a flag that I can check after EndInit() to be sure the image has loaded?