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I have an application written in platform-independent C++ which has been primarily developed on Windows. I'm now trying to get it up and running on a Mac but I seem to be lost in how to link to the Mac version of a third-party library I'm using. I added the library's include and lib folders to header and library search paths respectively and it compiles/links but upon running dies with the following:

dyld: Library not loaded: @executable_path/../Frameworks/libsfml-system-d.2.dylib Referenced from: /Users/jdoe/Library/Developer/Xcode/DerivedData/Foobar-fonhiddwdwvgqygcegiffqkontxi/Build/Products/Debug/Foobar.app/Contents/MacOS/Foobar Reason: image not found

I can get it to run by putting the dylibs in /usr/lib but I don't think this is a good idea for distribution. How can I include the dylib inside my app bundle?

1 Answer 1

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Add a copy-files build phase that copies the dylib into the Frameworks folder inside the app bundle. (When you Get Info on a copy files build phase, Frameworks is one of the destination choices.)

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