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I'm working on a Direct Input Blueprint function library for ue5 (For a number of reasons not relevant, I need to avoid the enhanced input modality of ue5). I've encountered an issue with the GetDeviceData function and am having trouble debugging because I can't find a pdb to manually load the symbols and visual studio isn't finding them either.

I installed the Windows Debugging Tools in the sdk and in visual studio as described in learn.microsoft.com.

I also updated my Visual studio and regenerated the visual studio files from the uproject after. However, many variables, specifically of the type LPDIRECTINPUTDEVICE8, continue to show

Information not available, no symbols loaded for dinput8.dll

I attempted to manually instruct VS to load the symbols during runtime as described here: information not available, No symbols loaded for .dll. But that has only managed to change the error to

No type information available in symbol file for dinput8.dll

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If you want to debug, you're going to need the .pdb file. I'm pretty sure Windows Debugging Tools uses that to do any debugging. You might need to see if Unreal publishes those files or if there's any way to generate them yourself.

Sorry this is not more helpful

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