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I’m running into a build/archive error in Xcode 16.4 with my React Native app using Firebase. During compilation, I get the following error: Multiple commands produce '<ExtractAppIntentsMetadata ...
Enrique Muñoz's user avatar
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2 answers
105 views

I'm facing an issue with Xcode 16.2 when building iOS apps for different clients. I have a white-label app, and I build: A signed IPA for some clients An unsigned IPA for others For the signed app, ...
user31216803's user avatar
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I’m a react-native developer. When I used Xcode16.2 archive React-Native 0.63.2 and React-Native 0.71.9, the following error occurred 0 0x104813ee4 __assert_rtn + 160 1 0x104816d40 ld::tool::...
wahaha's user avatar
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1 answer
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Using Xcode 16.4 Create a new Multiplatform App project. There’s a single target for Destinations iPhone, iPad, Mac (and Apple Vision, if you forget to uncheck it). The Info panel only has a Custom ...
Andy Dent's user avatar
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I'm experiencing an issue with In-App Purchases for subscriptions on iOS. Everything works correctly on iOS 18.2, but after upgrading my test device to iOS 18.5 and Xcode to 16.4, the call to fetch ...
Kizo's user avatar
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1 answer
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I am facing issue with my iOS application for Unable to Install on Device After adding WatchApp target. My app is built from older Xcode 14 and now I am using Xcode 16.4 and adding WatchApp but after ...
Jignesh Patel's user avatar
1 vote
2 answers
3k views

I just got this error compiling my code: The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and ...
S'rCat's user avatar
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0 answers
64 views

I'm working on the app, which uses a table view to display data from the API. Everything worked fine until Xcode 16. Now, when we are testing the build on a test flight with Xcode 16.2, the app ...
user3306145's user avatar
-1 votes
1 answer
148 views

I haven’t opened my iOS project in a while. It was built using a storyboard and most view controllers are embedded in a UINavigationController. Today I opened the project in Xcode (latest version), ...
IceRedline's user avatar
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1 answer
183 views

What's the solution for the following Xcode build error? I'm using Xcode 16, Flutter 3.27.1 and using MacOS 15.5 to run Xcode. ld: framework not found GoogleUtilitiesComponents clang: error: linker ...
Chandika Gunawardhana's user avatar
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When compiling our workspace with Xcode 16.1, the "Modules Report" shows build variant columns labeled "CWD: " that did not appear in Xcode 15.2. This report is generated by using ...
Chad's user avatar
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2 votes
1 answer
232 views

I'm getting this issue when Upload the app to AppStore using Xcode 16 I'm already disable bitcode in the Build Settings "agora-react-native-rtm": "^1.5.1", "agora-rn-uikit&...
The Scalion's user avatar
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1 answer
653 views

The app I inherited does not compile in xcode 16.3. In 16.2 it does compile. Error it is showing is error: 'fp.h' file not found (in target 'pngcrush' from project 'pngcrush') Not really sure why ...
SimpleApp's user avatar
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0 answers
173 views

I'm encountering an issue with a brand new Flutter project created using Flutter SDK version 3.3.2. The project runs perfectly on Android, but it fails to build for iOS without any changes to the ...
dinod tharinda's user avatar
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I'm using xcui measure to test the launch time of a native mobile app. When I set a baseline too low and run the test locally xCode fails the test as expected. However, when I run the same test in ...
D.Hodges's user avatar
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