Processing for Android

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Camera orientation

By default, Processing's 3-D coordinates have the origin placed are the top left corner of the screen, and the Y axis pointing down. Calling the cameraUp() function this setting is overriden by the more common in VR with the origin at the center of the screen, and the Y axis pointing up.

 void setup() {   fullScreen(P3D);   cameraUp(); }  void draw() {   background(0);   box(300); }