I'm new to Blender and using Blender 3.2.1. I would like to create mimic for a character using Bendy Bones. In other words, I want to create bendy bones, create control bones for the bendy bones, connect them to a character mesh. I have encountered a few problems while trying to find a solution. Here's what I have tried:
I tried following this tutorial (Blender #EasyRigging for Animators - Facial Rig (proof of concept) on Vimeo). I made the Bendy bones by importing a single bone. Then I changed settings to "Display as B-Bone" in Object Data Proprieties of armature in Viewport Display. And in Bone Properties I set 10 segments and size for the Bendy bone. Auto Bone Controller was required, but when I'm in Edit Mode and I add an sphere-empty, set shape for controllers to Empty, select the Bendy bone I’ve made and press Add in the addon, Blender reports an error.

I have tried to do the same aforementioned steps in the finished file below the Vimeo tutorial, but it produced an different error.

I tried to find the tutorial mentioned in the vimeo video in order to make control bones manually, but I couldn’t find it. If you have a link to it, please send it to me.
On this website I found a similar question (Bendy bones problem - auto_bone_controller - Support / Animation and Rigging - Blender Artists Community) but according to a small demo provided, it only makes bendy bones, but mot the control bones for them. It is not what I am looking for.
I tried bendy bones handles addon (GitHub - gnastacast/bendy_bone_handles: Blender add on to add a new bendy bone object with handles.), but just like in 3, it does not create control bones.
I tried to make a bendy bone following this video ((19) Bendy Bones "Slug" Rig in Blender - YouTube). What was in this video 100% worked for me. But when I parent the bendy bone to the mesh twists terribly.

It turns out that weight paint zone for the bendy bone is covering the whole mesh. I cleaned everything with removing weight paint from vertex groups and painted only eyebrow. But as I paint, the painted area gets twisted.
Links to the files Weightpaint issue https://cloud.mail.ru/public/xDYi/Z2kjRhE8J Auto bone controller issue https://cloud.mail.ru/public/Vosb/2aHhWwxpg
Could you please tell me how can I make control bones for the Bendy bones and parent them to me mesh correctly? I would appreciate a link to a Nimble blog video on rigging with Bendy Bones too.





