I used a bunch of planes with Alpha to create the bushes for my stylized scene. The blended render method happened to look so much better than the dithered one, mainly because of the transparency sorting problem.
But there's an issue: it is being ignored by Cryptomatte, Depth and some other render passes.
Is there a way for EEVEE to override material on the additional View Layer to the dithered copy, just to grab the passes? Perhaps there's a way to override only the Render Method using Python?
What other workarounds can I potentially use?
