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I used a bunch of planes with Alpha to create the bushes for my stylized scene. The blended render method happened to look so much better than the dithered one, mainly because of the transparency sorting problem.

enter image description here

But there's an issue: it is being ignored by Cryptomatte, Depth and some other render passes.

Is there a way for EEVEE to override material on the additional View Layer to the dithered copy, just to grab the passes? Perhaps there's a way to override only the Render Method using Python?

What other workarounds can I potentially use?

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It seens like a bug, it should work directly.

but as it doesnt, you can go to render view and change the alpha in the Shade editor (node trees)

right after you do this, it starts working from the Material properties.

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial, stand on their own, and thoroughly explain the solution and required steps. vague indications rarely make for a good answer. If you can, edit your post and provide some more details about the procedure and how it works, perhaps add a few images illustrating some steps and final result. See How to write a good answer?, otherwise it may be converted to a comment. $\endgroup$ Commented Aug 6 at 1:28

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