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I'm currently modelling an armchair - I've completed the bulk of the modelling but now need to add in all of the creases/folds and make the surfaces a little less uniform. What would be the best method to do this?

I've tried using the cloth brush in sculpt mode, but end up warping the mesh too much and the creases never look that convincing.

Here's my model currently:

enter image description here

And here's what I'm trying to recreate:

enter image description hereenter image description here

Hopefully this makes sense! Any help would be greatly appreciated as I'm struggling to find resources for this kind of scenario.

Thanks a lot.

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    $\begingroup$ It's not an easy task. You can sculpt it closely following reference. There is no one easy method, You will probably need a lot of different brushes to shape the form as you see in the references. I would advice following the reference exactly and aiming to replicate every wrinkle you see. If you try to sculpt "something similar", chances are it will not look really good. Personally, I just simulate the cloth in MD for furniture like this. $\endgroup$ Commented Sep 2 at 15:09
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    $\begingroup$ blender.stackexchange.com/questions/317828/… $\endgroup$ Commented Sep 2 at 16:00
  • $\begingroup$ @MartynasŽiemys thanks for the response. Is it an easy task to do in MD? Do you know of any similar way to do the same operation as MD in Blender? I've tried using cloth sim in Blender, but haven't found any way to get good results. $\endgroup$ Commented Sep 3 at 11:05
  • $\begingroup$ @MartynasŽiemys Been having a go at manually sculpting the creases. Tried using the cloth brushes initially, but I couldn't get them to create the right effect. Definitely having some success so far just using standard sculpting tools! $\endgroup$ Commented Sep 3 at 15:32
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    $\begingroup$ Yeah... I don't think it's an easy task anywhere... Whatever works... I think sometimes especially if you are doing this the first time, you might not get good results on the first go, so if you try something and it doesn't work, don't throw that idea out quickly. Cloth brushes might be helpful and there might be tricky ways to use them that work and just need discovering. ...or not. In Blender cloth brushes and traditional sculpting would be my go to method. I am just not very good at it, but I suspect it might even be faster than MD route if you get good at sculpting this. $\endgroup$ Commented Sep 3 at 16:43

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After a lot of researching and help, I've discovered wrinkle/fold brush alphas as a great method for creating wrinkles accurately. Marvelous Designer seems like a handy tool also but this method seems a lot easier for this use case.

To do this I first downloaded a pack of wrinkle/fold brushes from ArtStation. These are greyscale PNGs that can be used to add height information. Then I used Blender's sculpt tool in Draw mode, changing the brush Texture to one of my downloaded brushes. Then you simply adjust the size, intensity and rotation of the brush and sculpt them onto your model. By using different brushes at different sizes I was able to closely match my reference images.

Appreciate all the help!

enter image description here enter image description here enter image description here

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial, stand on their own, and thoroughly explain the solution and required steps. One liners and short tips rarely make for a good answer. If you can, edit your post and provide some more details about the procedure and how it works, perhaps add a few images illustrating some steps and final result. See How to write a good answer?, otherwise it may be converted to a comment. $\endgroup$ Commented Sep 4 at 1:19
  • $\begingroup$ @HarryMcKenzie Hi, apologies. Only reason I added an answer not a comment, is so I could include photos. Is there a way to include photos in comments? $\endgroup$ Commented Sep 4 at 9:52
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    $\begingroup$ I would try observing the reference more closely. The folds are mostly caving in in the reference while you are adding them sticking out, the forms are different as well so this might somewhat change the feel of the look in general. Also it might be helpful to keep in mind the wrinkles often look quite different with cloth materials than the default viewport material that is more shiny. It might be worth checking the look with a similar material as well. That is if you are after realistic results. $\endgroup$ Commented Sep 4 at 10:17
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    $\begingroup$ Hi @Ratthew. You can edit the original question and add more details or updates in the original post :) $\endgroup$ Commented Sep 4 at 10:41
  • $\begingroup$ @HarryMcKenzie Made some changes to the answer, hopefully it's okay now. $\endgroup$ Commented Sep 4 at 14:41

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