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Is there a way to do Bokeh or defocus or anything of the sort in Blender's default render engine?

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The "Depth of Field" tab under the render settings has the controls for the dof, but in order for anything to happen you need to also go to the compositor and add a "defocus" node, and be sure to plug not just the image into the image socket, but also the Z value into the Z socket, and make sure "Use Z Buffer" is enabled.. Then you can play around with the f-stop value in the node till you get a result you're happy with. Hope that helps!

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  • $\begingroup$ Thanks! I finally figured it out. If you want, I can share the final output of what I was working on when it's finished. (It's just some low-poly art I was trying to do.) $\endgroup$ Commented Sep 22, 2017 at 18:02
  • $\begingroup$ @OfficialRCO yay! $\endgroup$ Commented Sep 23, 2017 at 20:17
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If you select your camera, and go to the camera tab on the properties bar, there should be a Depth of Field tab.

You can change the object that will be the focus point, or you can input a distance instead. Change the value of F-Stops to achieve the Depth of Field/Blur effect you're going for.
As for Bokeh, tick the High-Quality box and you can change the number of blades to whatever bokeh effect you're trying to achieve.

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  • $\begingroup$ I will say I tried that and nothing happened but I'll look into it some more. Thanks. $\endgroup$ Commented Sep 21, 2017 at 15:56
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    $\begingroup$ This won't do anything without some compositing nodes. $\endgroup$ Commented Sep 21, 2017 at 16:18
  • $\begingroup$ Yeah, I know. I figured it out. $\endgroup$ Commented Sep 22, 2017 at 18:02

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