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Questions tagged [fractals]

Fractals are shapes that are self-similar and are usually quite detailed. Well-known fractal sets include the Mandelbrot set, Julia sets, and Phoenix sets. Tree-like fractal drawings are also common.

2 votes
0 answers
92 views

This is a follow-up question for Generate Mandelbrot Fractal Image in C++ and An Updated Multi-dimensional Image Data Structure with Variadic Template Functions in C++. Besides Mandelbrot Fractal ...
JimmyHu's user avatar
  • 7,575
12 votes
2 answers
1k views

This is a follow-up question for An Updated Multi-dimensional Image Data Structure with Variadic Template Functions in C++. I am trying to implement Mandelbrot Fractal image generator in C++ in this ...
JimmyHu's user avatar
  • 7,575
3 votes
1 answer
178 views

This example finds all "letter" structures. letter a = LMLMMM letter b = LMMMMM letter c = MMLMMM letter d = MMMMMM Symbol L = live = prime candidate number Symbol M = multiple = composite ...
dragoness's user avatar
  • 317
5 votes
1 answer
472 views

It implements prime number envelopes (page 3) from my paper: https://zenodo.org/records/16829092 The full working example is on github: https://github.com/cerebrummi/primeenvelopes "StartFA"...
dragoness's user avatar
  • 317
10 votes
2 answers
1k views

The fully working example finds all primes (theoretically). In real life the FA is constrained by stack size. The theoretical run is important, because it proves that all primes have a deterministic ...
dragoness's user avatar
  • 317
8 votes
1 answer
291 views

I've implemented a feature in my C++ fractal explorer application to switch between CUDA and NVRTC. The main reason for the NVRTC/Driver API context is to support runtime compilation of custom CUDA ...
NeKon's user avatar
  • 641
15 votes
1 answer
2k views

I'm looking for feedback and suggestions on improving the performance and quality of my CUDA kernel for rendering the Mandelbrot set. I've implemented a "ping-pong" style coloring and ...
NeKon's user avatar
  • 641
6 votes
1 answer
295 views

I've implemented a fractal renderer with a physics-based animation system that creates a never-ending "timelapse" effect, here is an example video. The function uses pseudo-physics to move ...
NeKon's user avatar
  • 641
3 votes
1 answer
103 views

I'm developing a fractal renderer in CUDA and need advice on tracking the total number of iterations performed during rendering. This is important for real-time dragging and zooming performance. ...
NeKon's user avatar
  • 641
6 votes
0 answers
168 views

I am doing a fractal renderer using CUDA, SFML, C++, recently optimized it to eat less memory, now I am going to optimize the actual fractals, because for some reason, it is the most holding back ...
NeKon's user avatar
  • 641
6 votes
1 answer
203 views

I'm learning Rust, and as-is tradition, I'm starting out with a Mandelbrot Set explorer as my first project (although, it just produces images so far). When run, it just creates and writes an image to ...
Carcigenicate's user avatar
8 votes
4 answers
2k views

This is my Mandelbrot set program - it includes Smooth Coloring, perodicity checks, and my approach to biomorphs. I know of Edge Detection, but I couldn't find a simple explanation that I can ...
iogamesplayer's user avatar
1 vote
2 answers
221 views

I am making a hobby OS, and I thought about adding a command for interactively rendering the Mandelbrot set. The "interactive" part is not really important, but I wanted to check if the ...
trxgnyp1's user avatar
  • 121
8 votes
3 answers
2k views

The code has no errors, it is just slow. It takes 1.19s to start. How can I reduce runtime without using threads or multiple processes? I have tried compiler optimization ...
mehdi mirzaie's user avatar
4 votes
1 answer
218 views

I'm in the process of familiarizing myself with Rust. In order to get some practice, I decided to make a program that generates images of the Mandelbrot set. The function I use to generate the image ...
Colin's user avatar
  • 107

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