I think somewhere in the literature there is an algorithm that, given 2 points on a triangle mesh, finds the triangle strip through which the geodesic passes, but I cannot find it anywhere.
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4 - 1$\begingroup$ Do you mean this? youtu.be/DbNEsryLULE $\endgroup$lightxbulb– lightxbulb2022-10-19 22:34:36 +00:00Commented Oct 19, 2022 at 22:34
- $\begingroup$ Not quite, that apper computes a geodesic through edge flips. I am looking for the set of triangles in teh original mesh through which the geodesic passes. $\endgroup$Makogan– Makogan2022-10-20 08:23:49 +00:00Commented Oct 20, 2022 at 8:23
- $\begingroup$ I believe you can compute the geodesic using the above and then check through which triangles it passes in the original mesh. $\endgroup$lightxbulb– lightxbulb2022-10-20 10:44:46 +00:00Commented Oct 20, 2022 at 10:44
- $\begingroup$ That would be a lot of computations : p especially when you take into account that their method assumes you already have a triangle strip connecting the endpoints. $\endgroup$Makogan– Makogan2022-10-22 02:43:21 +00:00Commented Oct 22, 2022 at 2:43
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