Currently I am learning PBR by Unity3D. I find that even I turn the smoothness to 1, I can still see the diffuse lighting effect, which does not make any sense to me.
Imagine I trace a ray from my eye to the mirror, and I do importance sampling based on the material's brdf, there are only two options, hit the light source or not. However, I find that if I set the metallic to be 0 and smoothness to 1, there will have large amount of area illuminated.
