AudioBuffer: duration property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

The duration property of the AudioBuffer interface returns a double representing the duration, in seconds, of the PCM data stored in the buffer.

Value

A double.

Examples

js
// Stereo const channels = 2; // Create an empty two second stereo buffer at the // sample rate of the AudioContext const frameCount = audioCtx.sampleRate * 2.0; const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); button.onclick = () => { // Fill the buffer with white noise; // just random values between -1.0 and 1.0 for (let channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data const nowBuffering = myArrayBuffer.getChannelData(channel); for (let i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } console.log(myArrayBuffer.duration); }; 

Specifications

Specification
Web Audio API
# dom-audiobuffer-duration

Browser compatibility

See also