I have read that in Unity 1 cube of size 1x1x1 and scale 1x1x1 is representing a cube in real life of 1mx1mx1m.
Now, the only setting I find, where I can input anything related to Units is gravity, which is usually 0, -9.81, 0. The Unit of the gravity is supposed to be unit/s^2, so an acceleration.
Therefore, I am wondering how to adapt/redefine Units in my project?
I want it to run in real-time, so the time would stay the same, but for the size, I want it to be in a mm space.
So, would it be possible to basically redefine the units inside the physics settings by changing the gravity (in this example by a factor of 100)?
I will not use gravity inside the project, but I want to define a force and I am wondering, if it possible to use this approach to define units in a way I want. (I want to apply a force of 1N on my objects for example and I am not sure how to do this while keeping the idea of the project the same without changing the distance?)
Or I could change the force to adapt to the units correctly, but anyways, I am not really sure how to define a force in this environment without setting the units.
What are the good approaches to set forces in Unity so that they accurately represent a physical system?