Timeline for How do I manually make a .pack file like TexturePacker (without using TexturePacker)?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 13, 2015 at 19:11 | vote | accept | Jax | ||
| Jun 13, 2015 at 18:39 | comment | added | Jax | @bornander The disadvantage is the $40 price tag. I need some of the features in the "pro version" but will not be able to afford until next month. I am always tight on money an this is an exceptionally bad month for me. I only started wanting to implements buttons after I finished my core game and now I need a menu, stats and other screens like that that will use a stage and ui toole. | |
| Jun 12, 2015 at 20:01 | comment | added | Seth Battin | Of course it's possible. Here's the source: github.com/libgdx/libgdx/tree/master/extensions/gdx-tools/src/… ; reverse engineer it to your heart's content. You probably won't find a step-by-step guide to do so, though. | |
| Jun 12, 2015 at 8:25 | comment | added | bornander | What would be the benefit of doing it manually? Or, maybe better phrased, what is the disadvantage of getting the tool to generate this for you? | |
| Jun 12, 2015 at 7:16 | answer | added | nikoliazekter | timeline score: 2 | |
| S Jun 11, 2015 at 17:23 | history | edited | House | CC BY-SA 3.0 | Formatted body and title and corrected some spelling mistakes. Removed "which technology to use" |
| S Jun 11, 2015 at 17:23 | history | suggested | Alexandre Desbiens | CC BY-SA 3.0 | Formatted body and title and corrected some spelling mistakes. |
| Jun 11, 2015 at 15:43 | review | Close votes | |||
| Jun 28, 2015 at 3:01 | |||||
| Jun 11, 2015 at 15:25 | review | Suggested edits | |||
| S Jun 11, 2015 at 17:23 | |||||
| Jun 11, 2015 at 14:59 | history | asked | Jax | CC BY-SA 3.0 |