I am using libGDX and apparently the only way I see for creating a UI is with texture packs.
I would say that since a texture pack is nothing more than JSON or XML file and a large png I could manually code a texture pack. How?
I am using libGDX and apparently the only way I see for creating a UI is with texture packs.
I would say that since a texture pack is nothing more than JSON or XML file and a large png I could manually code a texture pack. How?
I wouldn't recommend you creating texture atlas manually. With only two textures it looks like this:
atlas.png size: 1024,256 format: RGBA8888 filter: Linear,Linear repeat: none player rotate: false xy: 404, 4 size: 400, 174 orig: 400, 174 offset: 0, 0 index: -1 tank rotate: false xy: 2, 2 size: 400, 176 orig: 400, 176 offset: 0, 0 index: -1 What is your problem with automatic atlas creating? You can either use TexturePacker GUI or run TexturePacker from code which is cool because you don't need manually edit anything after adding new texture.