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Vaillancourt
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Just found a recent good article on Getting Real-World Objects into Unity 3D that adds a different and good prespective using MeshRoom and MeshMixer.

The following image shows the three steps required to achieve it

Getting Real-World Objects into Unity 3D

  1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. This tutorial illustrates the process. Upon saving Meshroom's own files the program also creates a folder named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the result in the widely exportable .obj format.
  2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with MeshMixer. Since digitized objects tend to be highly detailed and heavy on rendering, we may need to reduce/simplify the complexity/detail of the model, a feature included in MeshMixer. this program also exports to .obj format (among others). Look at Meshmixer Quick Tips tutorials.
  3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process explained in Unity's manual.

All credits go to the Bael X3D's user vcard.

One other solution for the problem is to use apps like

to create the model and then import it as a normal 3D import.

Just found a recent good article on Getting Real-World Objects into Unity 3D that adds a different and good prespective using MeshRoom and MeshMixer.

The following image shows the three steps required to achieve it

Getting Real-World Objects into Unity 3D

  1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. This tutorial illustrates the process. Upon saving Meshroom's own files the program also creates a folder named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the result in the widely exportable .obj format.
  2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with MeshMixer. Since digitized objects tend to be highly detailed and heavy on rendering, we may need to reduce/simplify the complexity/detail of the model, a feature included in MeshMixer. this program also exports to .obj format (among others). Look at Meshmixer Quick Tips tutorials.
  3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process explained in Unity's manual.

All credits go to the Bael X3D's user vcard.

Just found a recent good article on Getting Real-World Objects into Unity 3D that adds a different and good prespective using MeshRoom and MeshMixer.

The following image shows the three steps required to achieve it

Getting Real-World Objects into Unity 3D

  1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. This tutorial illustrates the process. Upon saving Meshroom's own files the program also creates a folder named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the result in the widely exportable .obj format.
  2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with MeshMixer. Since digitized objects tend to be highly detailed and heavy on rendering, we may need to reduce/simplify the complexity/detail of the model, a feature included in MeshMixer. this program also exports to .obj format (among others). Look at Meshmixer Quick Tips tutorials.
  3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process explained in Unity's manual.

All credits go to the Bael X3D's user vcard.

One other solution for the problem is to use apps like

to create the model and then import it as a normal 3D import.

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Tiago Peres
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Just found a recent good article on Getting Real-World Objects into Unity 3D that adds a different and good prespective using MeshRoom and MeshMixer.

The following image shows the three steps required to achieve it

Getting Real-World Objects into Unity 3D

  1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. This tutorial illustrates the process. Upon saving Meshroom's own files the program also creates a folder named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the result in the widely exportable .obj format.
  2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with MeshMixer. Since digitized objects tend to be highly detailed and heavy on rendering, we may need to reduce/simplify the complexity/detail of the model, a feature included in MeshMixer. this program also exports to .obj format (among others). Look at Meshmixer Quick Tips tutorials.
  3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process explained in Unity's manual.

All credits go to the Bael X3D's user vcard.